爬古树的大猴子 Schiphalast 的评价

玩过
推荐:
画面音乐可玩性

以前能玩的时候挺好玩的,可以跟朋友一起玩,手感也不错,但是现在进不去了。
我不知道弹出一堆啥,我先甩到这儿了
[ThemeAdapter] New scene loaded Title
[ThemeAdapter] Current Theme Name Light
System.NullReferenceException: Object reference not set to an instance of an object.
at UIStyleAdapter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
[ThemeAdapter] New scene loaded Title
[ThemeAdapter] Current Theme Name Light
System.NullReferenceException: Object reference not set to an instance of an object.
at UIStyleAdapter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
registerProperty:False value:False
registerProperty:False value:False
System.ArgumentNullException: Array cannot be null.
Parameter name: bytes
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+<>c__DisplayClass2_0.<GeneralAPI_Post>b__0 (CI.HttpClient.HttpResponseMessage responseMessage) [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.HttpBase+<>c__DisplayClass12_0.<RaiseErrorResponse>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.Dispatcher.Update () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+GeneralAPI.GetVersionConfig () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+<>c__DisplayClass2_0.<GeneralAPI_Post>b__0 (CI.HttpClient.HttpResponseMessage responseMessage) [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.HttpBase+<>c__DisplayClass12_0.<RaiseErrorResponse>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.Dispatcher.Update () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at GameInitializer.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0

2026/7/15
来自 Vivo Y55t
1