四时之隅 GlaDe
四缕由母树最后生机化作的纯白灵魂被分别送到四季边缘,它们没有五官,也不会说话,只能凭身上的季节信物与本源能力,各自去找回散落的花瓣。
玩家所扮演的春之旅者,就是在此时于雾芽林地中苏醒。春之花瓣散落在沿途,有的浮在光里,有的藏在树洞、断墙,或者没有标记的角落。只有攒够花瓣,才走得进雾...
我们是一支新人团队,《四时之隅 · 春之章》(英文名称《Glade》)是我们参加本次thatgamejam的作品。从最初几个还说不清楚的点子,到最后这个团队能给大家呈现出来的作品。历程尽管不是特别顺利,但是也是很开心能完成它。唯一比较遗憾的是,因为工期原因,四个章节没有全部完成,只完成了春之章,希望有机会能给大家呈现我们的后续章节。
本次gamejam主题我们是这样理解的:起,是清晨,一切刚开始;中,渐渐推进,音调一点点抬起来,带着些嘈杂,像冒险走到中途;尾,慢慢落下去,天黑了;终,归于安静。回头一看,这几乎就是一个冒险故事的骨架。所以我们选了平台探索解谜——一段路,从醒来到旅程终点。
如果您在游玩中有什么想法,都欢迎随时告诉我们~
Thank you for opening our game page.
We're a new team, and Glade is our entry for this edition of thatgamejam. It began as a few ideas none of us could quite explain, and ended with this team putting something real in front of you. The road here wasn't always smooth, but finishing it made us happy. Our one regret is time: we couldn't finish all four chapters, so this release is spring only. We hope we get the chance to show you the rest.
The theme of this jam, as we read it, moves in four parts: an opening — early morning, everything just beginning; a build — rising little by little, a little noisy, like the middle of an adventure; a fall — settling down as night comes; and a close — coming to rest. Looking back, it is almost exactly the skeleton of an adventure story. That's why we chose platforming exploration and puzzles: one road, from waking up to the end of the journey.
If anything comes to mind while you're playing, we'd love to hear it.
故事发生在一块由「四时母树」维系的大陆上,四季的轮转全凭这棵树在世界中心缓缓推动。一场无声的枯竭之后,母树停转,灰白的迷雾从中心漫开,把春夏秋冬割成四块互不相连的疆域:春失其生机,夏陷于焦躁,秋坠于锈蚀,冬困于死寂。
四缕由母树最后生机化作的纯白灵魂被分别送到四季边缘,它们没有五官,也不会说话,只能凭身上的季节信物与本源能力,各自去找回散落的花瓣。
玩家所扮演的春之旅者,就是在此时于雾芽林地中苏醒。春之花瓣散落在沿途,有的浮在光里,有的藏在树洞、断墙,或者没有标记的角落。只有攒够花瓣,才走得进雾...
谢谢你点开我们的游戏页。
我们是一支新人团队,《四时之隅 · 春之章》(英文名称《Glade》)是我们参加本次thatgamejam的作品。从最初几个还说不清楚的点子,到最后这个团队能给大家呈现出来的作品。历程尽管不是特别顺利,但是也是很开心能完成它。唯一比较遗憾的是,因为工期原因,四个章节没有全部完成,只完成了春之章,希望有机会能给大家呈现我们的后续章节。
本次gamejam主题我们是这样理解的:起,是清晨,一切刚开始;中,渐渐推进,音调一点点抬起来,带着些嘈杂,像冒险走到中途;尾,慢慢落下去,天黑了;终,归于安静。回头一看,这几乎就是一个冒险故事的骨架。所以我们选了平台探索解谜——一段路,从醒来到旅程终点。
如果您在游玩中有什么想法,都欢迎随时告诉我们~
Thank you for opening our game page.
We're a new team, and Glade is our entry for this edition of thatgamejam. It began as a few ideas none of us could quite explain, and ended with this team putting something real in front of you. The road here wasn't always smooth, but finishing it made us happy. Our one regret is time: we couldn't finish all four chapters, so this release is spring only. We hope we get the chance to show you the rest.
The theme of this jam, as we read it, moves in four parts: an opening — early morning, everything just beginning; a build — rising little by little, a little noisy, like the middle of an adventure; a fall — settling down as night comes; and a close — coming to rest. Looking back, it is almost exactly the skeleton of an adventure story. That's why we chose platforming exploration and puzzles: one road, from waking up to the end of the journey.
If anything comes to mind while you're playing, we'd love to hear it.











