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拾取单位,拾取建筑,卸载拾取的东西,循环单位转移。最后那个我不懂,但前三个那个操作方法是一样的,第1个和第2个按钮是双击飞机更换控制,然后飞到一个东西上面长按就拾取飞机下面的东西,第3个按钮是找个地方把东西放下去
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可以出矿机(t1独影)来挖铜和铅。看来是没怎么弄蓝图啊,不过硅厂还是可以的。窑炉效率很高,入料沙和铅是1比1的,不建议硬套硅厂,五个就够吃一条钛路的资源了。煤炭离心因为是液体输入,固体输出,可以像我的动态《起步帖》的《涡聚》那样,从中间液体输入,然后两侧液体输出,就不用单侧这样了。
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sensor blast-compound reactor1 @blast-compoundjump 17 greaterThanEq blast-compound 8control configure sorter3 null 0 0 0op greaterThanEq blast-compound blast-compound 2sensor enabled reactor1 @enabledsensor power reactor1 @powerNetStoredop greaterThanEq power power 100op land enable enabled blast-compoundop land enable enable powercontrol enabled reactor1 enable 0 0 0print "[#ff88cc]by bicker "print "[#ffff00]有沙尘暴天气请加抽水机 "print "[#00ff00]超速旁边为星辉加相位物,默认为空 "print "[#00ffff]注意超速加相位物后输入要大于一条蓝带 "print "[#ffb11b]如果服务器比较卡请把蓝带换成熔炉 "print "[#88cc33]电池存储电量小于100会关闭"printflush message1sensor pyratite conveyor1 @pyratiteop lessThanEq pyratite pyratite 2control enabled mixer1 pyratite 0 0 0sensor titanium conveyor1 @titaniumjump 24 greaterThanEq titanium 6control configure sorter1 @titanium 0 0 0jump 25 always by bickercontrol configure sorter1 @null 0 0 0sensor lead mixer1 @leadjump 31 lessThan lead 8control configure sorter2 @null 0 0 0op lessThan titanium titanium 6control enabled separator1 titanium 0 0 0jump 32 always by bickercontrol configure sorter2 @lead 0 0 0sensor water cultivator1 @waterop greaterThanEq water water 2control enabled cultivator1 water 0 0 0sensor totalItems conveyor2 @totalItemsop greaterThanEq totalItems totalItems 7control enabled incinerator1 totalItems 0 0 0
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之前和朋友研究怎么用小绿机去自动装弹,研究半天没研究出来,看攻略对代码一窍不通







