手机用户68702614:
楼主你的核心里的代码可不可以用到自瞄炮上呢???[嗒啦啦2_期待]
CV14航母甲板灯光展示
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begincode;name:双摇杆;comment:左右摇杆输出向量就是摇杆对应的值向量;1:UICircle 左摇杆=fun ui.circle(Vector3 0,0,0:Float 280:Float 4:Color 255,255,255,100);2:UICircle 左点=fun ui.circle(Vector3 0,0,0:Float 80:Float 80:Color 255,255,255,255);3:UICircle 右摇杆=fun ui.circle(Vector3 0,0,0:Float 280:Float 4:Color 255,255,255,100);4:UICircle 右点=fun ui.circle(Vector3 0,0,0:Float 80:Float 80:Color 255,255,255,255);5:Vector3 δL=fun creatVariable.Vector3(Float 0:Float 0:Float 0);6:Float n=fun input.touchCount();7:Float i=fun create.float(Float 0);8:while fun float.lt(var i:var n);9: Vector3 L0=fun input.pressPosByIndex(var i);10: Vector3 L=fun input.touchPosByIndex(var i);11: Float x=varf Vector3.L0.x();12: Vector3 δL=fun vector3.minus(var L:var L0);13: Vector3 L_px=fun screen.toPixel(var δL);14: Vector3 L_px=varf Vector3.L_px.限制长度(Float 100);15: Vector3 δL=fun screen.fromPixel(var L_px);16: Vector3 L=fun vector3.add(var L0:var δL);17: if fun float.lt(var x:Float 0.5);18: =varf UICircle.左摇杆.坐标(var L0);19: =varf UICircle.左点.坐标(var L);20: Vector3 左摇杆输出=varf Vector3.δL.复制();21: if fun float.gte(var x:Float 0.5);22: =varf UICircle.右摇杆.坐标(var L0);23: =varf UICircle.右点.坐标(var L);24: Vector3 右摇杆输出=varf Vector3.δL.复制();25: Float i=fun float.add(var i:Float 1);26:=fun debug.print(var 左摇杆输出:Color 255,255,255,255);27:=fun debug.print(var 右摇杆输出:Color 0,255,255,255);endcode
当你们还在做水滴的时候
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表示我10射速是炮打了100发炮弹人家屁事没有连颜色都不闪一下












