下载 App
默认排序
默认排序
玩不起就别玩

好不容易通关的看个广告双倍奖励,一直看不了,来来回回多少次了,能不能修修啊

哥谭市清洁工:
非常抱歉   可以加群讨论928381929
遇见你~最美:
=== 启动 10-08 08:36:04 ===
心跳 #1 非对局
心跳 #200 非对局
慢帧 wall=52ms (Lua update=0 draw=9) 非对局
心跳 #366 非对局
心跳 #530 非对局
心跳 #694 非对局
心跳 #849 非对局
慢帧 wall=51ms (Lua update=0 draw=35) 非对局
心跳 #1005 非对局
心跳 #1164 非对局
心跳 #1320 非对局
心跳 #1483 非对局
心跳 #1628 非对局
心跳 #1770 非对局
心跳 #1915 非对局
心跳 #2051 非对局
心跳 #2205 非对局
心跳 #2357 非对局
心跳 #2500 非对局
心跳 #2687 非对局
慢帧 wall=64ms (Lua update=58 draw=1) 非对局
心跳 #2853 区7 敌6 弹0 粒1 区效0 地形0 球0 玩(488,9805)
心跳 #3004 区7 敌10 弹0 粒1 区效0 地形0 球0 玩(505,9625)
心跳 #3162 区7 敌7 弹0 粒1 区效0 地形0 球0 玩(398,9363)
心跳 #3308 区7 敌11 弹0 粒1 区效0 地形0 球0 玩(126,9226)
慢帧 wall=61ms (Lua update=2 draw=52) 区7 敌11 弹0 粒27 区效0 地形0 球0 玩(101,9219)
[ERROR] update: [string "Evo/Game/Blessing"]:217: attempt to perform arithmetic on a table value (local 'v')
stack traceback:
[string "Evo/Game/Blessing"]:217: in upvalue 'totalLv'
[string "Evo/Game/Blessing"]:252: in upvalue '_dmg'
[string "Evo/Game/Blessing"]:353: in method 'blessDmgMul'
[string "Evo/Game/RelicCore"]:308: in local 'orig'
[string "Evo/Game/RelicFx"]:72: in function <[string "Evo/Game/RelicFx"]:71>
(...tail calls...)
[string "Evo/Game/Combat"]:32: in method 'hurtEnemy'
[string "Evo/Game/Player"]:283: in method 'passives'
[string "Evo/Game/Player"]:136: in method 'updatePlayer'
[string "Evo/Game/Game"]:254: in function <[string "Evo/Game/Game"]:228>
(...tail calls...)
[string "Evo/Scenes/GameScene"]:33: in method 'update'
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
(...tail calls...)
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
[C]: in function 'xpcall'
[string "Evo/App"]:383: in field 'HandleUpdate'
[string "main"]:352: in function 'HandleUpdate'
[ERROR] update: [string "Evo/Game/Blessing"]:217: attempt to perform arithmetic on a table value (local 'v')
stack traceback:
[string "Evo/Game/Blessing"]:217: in upvalue 'totalLv'
[string "Evo/Game/Blessing"]:252: in upvalue '_dmg'
[string "Evo/Game/Blessing"]:353: in method 'blessDmgMul'
[string "Evo/Game/RelicCore"]:308: in local 'orig'
[string "Evo/Game/RelicFx"]:72: in function <[string "Evo/Game/RelicFx"]:71>
(...tail calls...)
[string "Evo/Game/Combat"]:32: in method 'hurtEnemy'
[string "Evo/Game/Combat"]:278: in method 'updateProj'
[string "Evo/Game/Game"]:294: in function <[string "Evo/Game/Game"]:228>
(...tail calls...)
[string "Evo/Scenes/GameScene"]:33: in method 'update'
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
(...tail calls...)
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
[C]: in function 'xpcall'
[string "Evo/App"]:383: in field 'HandleUpdate'
[string "main"]:352: in function 'HandleUpdate'
心跳 #3442 区7 敌19 弹8 粒48 区效0 地形0 球0 玩(-118,9203)
[ERROR] update: [string "Evo/Game/Blessing"]:217: attempt to perform arithmetic on a table value (local 'v')
stack traceback:
[string "Evo/Game/Blessing"]:217: in upvalue 'totalLv'
[string "Evo/Game/Blessing"]:252: in upvalue '_dmg'
[string "Evo/Game/Blessing"]:353: in method 'blessDmgMul'
[string "Evo/Game/RelicCore"]:308: in local 'orig'
[string "Evo/Game/RelicFx"]:72: in function <[string "Evo/Game/RelicFx"]:71>
(...tail calls...)
[string "Evo/Game/Combat"]:32: in method 'hurtEnemy'
[string "Evo/Game/GeneV7"]:256: in method 'v7Tick'
[string "Evo/Game/Player"]:142: in method 'updatePlayer'
[string "Evo/Game/Game"]:254: in function <[string "Evo/Game/Game"]:228>
(...tail calls...)
[string "Evo/Scenes/GameScene"]:33: in method 'update'
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
(...tail calls...)
[string "Evo/App"]:383: in function <[string "Evo/App"]:383>
[C]: in function 'xpcall'
[string "Evo/App"]:383: in field 'HandleUpdate'
[string "main"]:352: in function 'HandleUpdate'
心跳 #3558 区7 敌19 弹23 粒231 区效0 地形0 球0 玩(78,9207)
慢帧 wall=64ms (Lua update=3 draw=57) 区7 敌18 弹42 粒421 区效0 地形0 球0 玩(185,9278)
心跳 #3679 区7 敌18 弹63 粒421 区效0 地形0 球0 玩(235,9280)
慢帧 wall=51ms (Lua update=10 draw=34) 区7 敌18 弹73 粒421 区效0 地形0 球0 玩(366,9257)
心跳 #3780 区7 敌18 弹85 粒421 区效0 地形0 球0 玩(393,9317)
慢帧 wall=50ms (Lua update=2 draw=43) 区7 敌18 弹111 粒421 区效0 地形0 球0 玩(390,9391)
心跳 #3874 区7 敌18 弹115 粒421 区效0 地形0 球0 玩(358,9387)
慢帧 wall=72ms (Lua update=51 draw=16) 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #3981 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
慢帧 wall=74ms (Lua update=0 draw=70) 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #4104 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #4212 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #4319 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #4426 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
慢帧 wall=69ms (Lua update=0 draw=36) 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
慢帧 wall=84ms (Lua update=0 draw=47) 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
心跳 #4514 区7 敌18 弹117 粒421 区效0 地形0 球0 玩(326,9371)
没人比我更懂China:
这个才带派,前期出护盾直接无敌
图片
哥谭市清洁工:
加一下群吧  给你发个补偿
末苏:
怎么才能一局打这么多啊?