剧情模式1-12出现Bug
11/2461 浏览Bug反馈
Exception
can't wait twice
BiggerBattleManager+<EnterStageAsync>d__11.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
BiggerBattleManager.EnterStageAsync (StageData stageData, TeamPageResult team) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<PlayStageAsync>d__16.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () (at <00000000000000000000000000000000>:0)
GameSimpleTransition+<WaitAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.WaiterUpdate () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.Update () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSource.TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
BiggerBattleManager+<PlayStageAsync>d__16.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () (at <00000000000000000000000000000000>:0)
GameSimpleTransition+<WaitAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.WaiterUpdate () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.Update () (at <00000000000000000000000000000000>:0)
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSource.TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<SelectTeamThenPlayStageAsync>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<PlayStageAsync>d__16.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () (at <00000000000000000000000000000000>:0)
GameSimpleTransition+<WaitAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.WaiterUpdate () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.Update () (at <00000000000000000000000000000000>:0)
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSource.TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
PlotManager+<PlayPlotNodeAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<SelectTeamThenPlayStageAsync>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<PlayStageAsync>d__16.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetResult () (at <00000000000000000000000000000000>:0)
GameSimpleTransition+<WaitAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.WaiterUpdate () (at <00000000000000000000000000000000>:0)
TimeWaiterManager.Update () (at <00000000000000000000000000000000>:0)
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSource.TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
PlotSelectFloating+<PlayBattleInBackground>d__55.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
PlotManager+<PlayPlotNodeAsync>d__1.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<SelectTeamThenPlayStageAsync>d__15.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
BiggerBattleManager+<PlayStageAsync>d__16.MoveNext () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerSe

