十连抽,触发的保底没了,下面是报错的代码
4 小时前25 浏览Bug反馈
Exception
[StaticData] table 'unit' not contains id '60010075'
Table`2[TKey,TRow].GetRow (TKey id) (at <00000000000000000000000000000000>:0)
Table`2[TKey,TRow].get_Item (TKey key) (at <00000000000000000000000000000000>:0)
GachaInfoFloating.GetUnitNameList (System.Int32 poolId, System.Int32 itemGroupId) (at <00000000000000000000000000000000>:0)
GachaInfoFloating.SetStaticDataView (System.Int32 gachaId) (at <00000000000000000000000000000000>:0)
GachaInfoFloating.OnShow (System.Object param) (at <00000000000000000000000000000000>:0)
UIEngineFloatingSystem.OnShowFloating (Floating floating, System.Object param) (at <00000000000000000000000000000000>:0)
UIEngineFloatingSystem.ShowFloating (System.String name, Page containerPage, UILayer layer, System.Object param, System.Action`1[T] paramSetter) (at <00000000000000000000000000000000>:0)
UIEngineExtension.ShowFloating[T] (UIEngine uiengine, Page contianerPage, UILayer layer, System.Object param, System.Action`1[T] paramSetter) (at <00000000000000000000000000000000>:0)
GachaNormalPage.ShowOdds () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()





