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InvalidOperationException
owner
BulletUtility.CreateBullet (UnityEngine.GameObject prefab, GameUnit owner, System.Single size, System.Boolean isActive) (at <00000000000000000000000000000000>:0)
BC_CreateBullet.FireBullet (UnityEngine.Vector3 pos, System.Int32 targetId) (at <00000000000000000000000000000000>:0)
BC_CreateBullet.FireBullet (UnityEngine.Vector3 pos) (at <00000000000000000000000000000000>:0)
BC_Buff_CreateBullet.Run () (at <00000000000000000000000000000000>:0)
BC_AddBuffWithCallBackEvent.OnEndBuff (UnitBuff buff) (at <00000000000000000000000000000000>:0)
UnitBuff.EndBuff () (at <00000000000000000000000000000000>:0)
UnitCsBuff.EndBuff () (at <00000000000000000000000000000000>:0)
UnitCsBuff.UpdateBuff (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
BuffGroup.UnitUpdate (System.Single& unitDeltaTime) (at <00000000000000000000000000000000>:0)
UnitBuffSystem.UnitUpdate (System.Single& unitDeltaTime) (at <00000000000000000000000000000000>:0)
UnitBuffSystem.IEntityUpdateable.UnitUpdate (System.Single& unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.Update () (at <00000000000000000000000000000000>:0)














