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资源关卡bug 第二周了 我还以为会自动修复
10/1841 浏览
InvalidCastException
cast fail
GameObjectPool.GetNativeOrHotComponent[T] (UnityEngine.GameObject go, System.Type defaultType) (at <00000000000000000000000000000000>:0)
GameObjectPool.Take[T] (UnityEngine.GameObject prefab) (at <00000000000000000000000000000000>:0)
BattleUnitManager.CreateAreaEntity (UnityEngine.GameObject prefab, ProjectileCreationScope scope, System.Action`1[T] prepare, System.Single size, System.Boolean active, BattleProjectileUse endingParent) (at <00000000000000000000000000000000>:0)
BattleProjectileUse.CreateEndingArea (UnityEngine.GameObject prefab, System.Action`1[T] prepare, System.Single size) (at <00000000000000000000000000000000>:0)
BulletUtility.CreateEndingArea (UnityEngine.GameObject prefab, ProjectileCreationScope scope, BattleProjectileUse endingUse, System.Action`1[T] prepare, System.Single size) (at <00000000000000000000000000000000>:0)
H58S0_NormalAttack+<>c__DisplayClass7_0.<Shoot>b__1 (GameBullet bullet) (at <00000000000000000000000000000000>:0)
GameBullet.EndComponents () (at <00000000000000000000000000000000>:0)
GameBullet.FinishProjectileUse () (at <00000000000000000000000000000000>:0)
BattleUnitManager+<>c__DisplayClass5_0.<ReturnProjectile>g__Attempt|0 (System.Action action) (at <00000000000000000000000000000000>:0)
BattleUnitManager.ReturnProjectile (BattleProjectileUse use) (at <00000000000000000000000000000000>:0)
BattleProjectileUse.Execute (System.Action work) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.NotifyProjectileUpdate (System.Action`1[T] listeners, System.Single delta) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdateCore (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.Update () (at <00000000000000000000000000000000>:0)
Rethrow as AggregateException: 子弹组件结束失败 (cast fail)
GameBullet.EndComponents () (at <00000000000000000000000000000000>:0)
GameBullet.FinishProjectileUse () (at <00000000000000000000000000000000>:0)
BattleUnitManager+<>c__DisplayClass5_0.<ReturnProjectile>g__Attempt|0 (System.Action action) (at <00000000000000000000000000000000>:0)
BattleUnitManager.ReturnProjectile (BattleProjectileUse use) (at <00000000000000000000000000000000>:0)
BattleProjectileUse.Execute (System.Action work) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.NotifyProjectileUpdate (System.Action`1[T] listeners, System.Single delta) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdateCore (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.Update () (at <00000000000000000000000000000000>:0)
Rethrow as AggregateException: 投射物收尾失败 (子弹组件结束失败 (cast fail))
BattleUnitManager.ReturnProjectile (BattleProjectileUse use) (at <00000000000000000000000000000000>:0)
BattleProjectileUse.Execute (System.Action work) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.NotifyProjectileUpdate (System.Action`1[T] listeners, System.Single delta) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdateCore (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.ManualUpdate (System.Single unitDeltaTime) (at <00000000000000000000000000000000>:0)
EntityUpdater.Update () (at <00000000000000000000000000000000>:0)












