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Schiphalast

Schiphalast

Hi,Tapper为游戏体验打分吧~
近期趋势
7.01768个评价
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嘴替发言3 带图57 长评32 游戏时长 1h+好评中评差评有趣好玩176 UI美观84 音效动听77 画面优秀59 操作流畅14 操作体验208 运行稳定性206 音效音乐28 UI设计17
玩过
星空兔万花丛中过 : 这个条我也有,部分设备在刚进游戏也会有(同时伴随无法进入游戏)。可能是类似测试反馈那类的东西吧
玩过
以前能玩的时候挺好玩的,可以跟朋友一起玩,手感也不错,但是现在进不去了。
我不知道弹出一堆啥,我先甩到这儿了
[ThemeAdapter] New scene loaded Title
[ThemeAdapter] Current Theme Name Light
System.NullReferenceException: Object reference not set to an instance of an object.
at UIStyleAdapter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
[ThemeAdapter] New scene loaded Title
[ThemeAdapter] Current Theme Name Light
System.NullReferenceException: Object reference not set to an instance of an object.
at UIStyleAdapter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
registerProperty:False value:False
registerProperty:False value:False
System.ArgumentNullException: Array cannot be null.
Parameter name: bytes
at System.Text.Encoding.GetString (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+<>c__DisplayClass2_0.<GeneralAPI_Post>b__0 (CI.HttpClient.HttpResponseMessage responseMessage) [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.HttpBase+<>c__DisplayClass12_0.<RaiseErrorResponse>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.Dispatcher.Update () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+GeneralAPI.GetVersionConfig () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0
at GameManager.Network+<>c__DisplayClass2_0.<GeneralAPI_Post>b__0 (CI.HttpClient.HttpResponseMessage responseMessage) [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.HttpBase+<>c__DisplayClass12_0.<RaiseErrorResponse>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at CI.HttpClient.Core.Dispatcher.Update () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at GameInitializer.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
12121人 : 我也这样登不进去
看看 有趣好玩 的人是怎么评价的
玩过
玩过 18 分钟后评价
官方Broken Amulet万花丛中过 : 感谢大佬的评价!你也许注意到了我们对多人和单人谱面做了区分,如果是单人模式的高难谱面的话,大部分是已经考虑到半屏等内容的(类似左右交互的部分),但多人碍于设备大小,暂时没办法做到 评论中提到了手指打架——这一点我们在下个版本的规划中,制作了拼机模式。在单个小屏幕设备上体验不好时可以用两台手机拼凑在一起,连接起来打同一首歌! 关于帧率问题——如果你升级到了1.0.6版本的话,可以尝试在设置内打开“自适应帧率”选项,也许会有所提高,我们也会继续优化游戏的流畅度的