带图40 长评40 游戏时长 1h+好评中评差评有趣好玩1752 画面优秀142 操作流畅29 运行稳定性636 操作体验173 画面视觉117 玩法设计82 外挂问题21 UI设计13 日常肝度5 氪金付费5 游戏平衡4 资源获取1
堡垒之夜的资格相对其他游戏来说应该算是比较好抢的了,我预约了两个号全都有资格,在很久之前,我是玩了台服端游,堡垒之夜相对比传统的吃鸡游戏的玩法虽说很新颖,但是在机制上貌似有点坑爹,pe可以跟pc端玩家匹配到一起,硬件伤害啊,相对来说无公平可言。
堡垒之夜的玩法呢,跟搭房子一样,地图里找材料,做房子,做陷阱,相对比传统的吃鸡游戏多了些趣味性吧。不过地图过大,导致单场可碰到的玩家不多,游戏的趣味性就在于跑毒、做房子......
游戏在优化方面貌似不行,我小七玩的发热比较严重,单局下来,电池也用了一大半。可能腾讯的重点在于端游上面了,比较端游是一块大蛋糕啊。
游戏闪退也比较严重,出现的概率挺高的,或许是我手机老了的缘故吧。。。。
不知道是不是绝地求生玩多了的缘故还是,感觉堡垒之夜的跳伞后降落的方式有点怪怪的,不是那么的好控制,
作为多设备的用户,还是希望官方可以适配更多的机型吧,iPhone手机不适合玩游戏,哈哈
今天看到安卓可以玩了,但是貌似有机型限制,手里还是小米max的我哭了,居然不在测试机型范围内/大哭
Fortress Night qualifications should be better than other games, I booked two sizes are eligible, a long time ago, I was playing tailor-made end-trip, Fortress Night is relatively new than the traditional chicken-eating game, but the mechanism seems a bit pitiful, PE can match the PC players Together, hardware damage is relatively unfair.
The game of Fortress night, like building a house, is more interesting than traditional chicken-eating games in finding materials on maps, making houses, and making traps. However, the map is too large, resulting in a single game can not meet many players, the fun of the game lies in running poison, making a house...
The game seems not to be able to optimize, my little seven play a more serious fever, single game down, the battery also used more than half. Maybe the key point of Tencent is the end tour. The comparison tour is a big cake.
Game flicker is also more serious, the probability of occurrence is very high, perhaps because my mobile phone is old.
I don't know if it's because the Jedi have so much fun trying to survive or is it because it feels weird to parachute and land on Fortress Night, not so controlled?
As a multi-device user, I hope the gove***ent can adapt more models, the iPhone is not suitable for playing games, ha-ha
Today I saw that Android was ready to play, but it seemed to be an organic limitation. In my hands, it was still millet Max and I cried, not within the scope of the test machine.