Minecraft 基岩版 Beta 1.19.60.26
修改于2023/01/17278 浏览公告更新
■测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
■然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
■如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
Minecraft 基岩版 1.19.60 仍未发布,Beta 1.19.60.26 为其第 6 个测试版。
◆转载本贴时须注明原作者以及本帖地址。

Minecraft Beta & Preview - 1.19.60.26
Minecraft 基岩版 Beta & Preview 1.19.60.26
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
Minecraft Preview适用于 Xbox , Windows10/11 及 IOS 平台,访问 aka.ms/PreviewFAQ 以获取更多信息。
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Minecraft Beta则在 Android(Google Play) 平台上可用, 访问 aka.ms/JoinMCBeta 以获取更多信息。
Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
以下是本周 Minecraft Preview 和 Beta 版的新内容列表。 记得把你的反馈发到 aka.ms/MC120Feedback 向 bugs.mojang.com 反馈并提交任何bug。
EXPERIMENTAL FEATURES
实验性特性
HANGING SIGN
悬挂式告示牌
Placing a Hanging Sign under an axis-aligned Hanging Sign with V-shaped chains will now result in a Hanging Sign with double chains, if the player is not sneaking
现在玩家在不潜行的情况下对齐放置悬挂式告示牌时,悬挂式告示牌的两条锁链会呈现为直线,反之为V字型。
FEATURES AND BUG FIXES
特性和漏洞修复
COMMANDS
命令
Fixed a bug causing players to not wake up when teleported while sleeping (MCPE-162346)
修复了玩家睡觉时被传送会导致无法起床的漏洞。 (MCPE-162346)
GAMEPLAY
玩法
Fixed an issue where the "Inception" achievement would not be awarded
修复了无法解锁“始作俑者”成就的问题
GRAPHICAL
图像
The UI no longer flickers on Android when the keyboard pops up (MCPE-142356)
弹出键盘时Android平台上的UI不再会闪烁 (MCPE-142356)
Highlight selection no longer highlights entire card for transparent objects like saplings
高亮显示选择不再会将树苗之类的透明对象高亮显示为完整的卡片状物体
V-sync settings are properly configured in options (non-ARM devices) (MCPE-110006)
垂直同步设置现在会在选项中正确配置(非ARM设备)(MCPE-110006)
Resource packs will now be applied to the worlds after navigating to another screen before creation
现在在创建世界之前进入另一界面后,资源包会应用到该世界中
Fixed an issue where some resource packs prompted the user with an error after being downloaded
修复了下载部分资源包后用户会收到错误提示的问题
PERFORMANCE AND STABILITY
性能与稳定性
Fixed a potential crash when gliding through an End Gateway
修复了使用鞘翅滑翔进入末地传送门时可能发生的崩溃
The game no longer crashes when killing an entity with invalid conditions, functions, or pools entries in its loot table (MCPE-164623)
战利品表中具有无效条件、函数或随机池抽出项的实体被杀死时,游戏不再会崩溃 (MCPE-164623)
VANILLA PARITY
原版趋同
Levers now produce the same sound effect as Stone Buttons (MCPE-163335)
拉杆现在会发出与石质按钮相同的音效 (MCPE-163335)
TOUCH CONTROLS
触摸控制
Fixed the stack splitting feature in non-touch mode
修复了非触控模式下的物品堆叠拆分问题
ACCESSIBILITY
辅助功能
The new Create New World screen will now be available for text to speech users. We'd be happy to receive your feedback on it here: https://aka.ms/cnwnarration新的“创建新世界”界面现在可以用文本到语音的用户。我们很乐意在这里收到您的反馈 https://aka.ms/cnwnarration
TECHNICAL UPDATES
技术性更新
GRAPHICAL
图像
Fix text being slightly off-centered to the left for Furnace, Blast Furnace, and Smoker Screen UIs (MCPE-151597)
修复了熔炉、高炉和烟熏炉UI中的文本会略微左偏的问题。 (MCPE-151597)
USER INTERFACE
用户界面
Resource packs will now be applied to the world after navigating to another screen before creation
现在在创建世界之前进入另一界面后,资源包会应用到该世界中
Fixed an issue where some resource packs prompted an error after being downloaded
修复了下载部分资源包后会收到错误提示的问题
EXPERIMENTAL TECHNICAL FEATURES
实验性特性
API
API
RawMessage
RawMessage
Changed the signature of property withfrom (string[] | RawMessage)[]? to (string[] | RawMessage)?
将with属性的签名由(string[] | RawMessage)[]?更改为(string[] | RawMessage)?
EntityHealthComponent
EntityHealthComponent
Fixed a bug where health could be modified on dead entities (MCPE-130687)
修复了可以修改死亡实体的生命值的漏洞。 (MCPE-130687)
Scoreboard
Scoreboard
Added setScore(ScoreboardObjective, ScoreboardIdentity, Number)
加入了setScore(ScoreboardObjective, ScoreboardIdentity, Number)函数
Added getScore(ScoreboardObjective, ScoreboardIdentity)
加入了getScore(ScoreboardObjective, ScoreboardIdentity)函数
ScoreboardObjective
ScoreboardObjective
Added setScore(ScoreboardIdentity, Number)
加入了setScore(ScoreboardIdentity, Number)函数
Added getScore(ScoreboardIdentity)
加入了getScore(ScoreboardIdentity)函数
AddedremoveParticipant(ScoreboardIdentity)
加入removeParticipant(ScoreboardIdentity)函数
ScoreboardIdentity
ScoreboardIdentity
Added setScore(ScoreboardObjective, Number)
加入了setScore(ScoreboardObjective, Number)函数
Added getScore(ScoreboardObjective)
加入了getScore(ScoreboardObjective)函数
AddedremoveFromObjective(ScoreboardObjective)
加入了removeFromObjective(ScoreboardObjective)函数。
COMMANDS
命令
Reverted an experimental change to animation controller command deferral within the “Upcoming Creator Features” experiment
回上面的重生了对动画控制器命令延迟做出的实验性更改。
GENERAL
通用
Release BlockPlacementFilterComponent outside of experimental toggle in JSON formats 1.19.60 and higher
开放了1.19.60及以上版本的实验性JSON格式中的BlockPlacementFilterComponent
https://mc.bn1.top/thread/596.html