简介
Fossil Echo is a short and challenging story driven platformer with hand drawn 2D graphics. Set in a fantastical world, it tells a wordless tale of adventure and mystery.
Features
Varied and detailed environments
Hand animated 2D characters
Over 15 minutes of fully animated cutscenes
A wordless, mysterious story
Breathtaking orchestral score
Very dynamic and demanding platforming gameplay
Tense stealth mechanics
Easy Mode lets you enjoy the story without worrying too much about the challenge.
Well hidden secrets and unlockables
No HUD or on-screen indications
Speedrun-Friendly (in-game timers...)
Story
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Gameplay
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Art
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
Sound
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
Features
Varied and detailed environments
Hand animated 2D characters
Over 15 minutes of fully animated cutscenes
A wordless, mysterious story
Breathtaking orchestral score
Very dynamic and demanding platforming gameplay
Tense stealth mechanics
Easy Mode lets you enjoy the story without worrying too much about the challenge.
Well hidden secrets and unlockables
No HUD or on-screen indications
Speedrun-Friendly (in-game timers...)
Story
Influenced by the Oddworld series, Ico, and Shadow of the Collosus, as well as Studio Ghibli films, Fossil Echo tells the story of a young boy and his journey to climb a giant tower in the middle of the sea. How and why he got there are questions that will be answered via playable flashbacks during his ascent. The game offers over 15 minutes of fully animated cutscenes and the story is told without any dialogue or written text.
Gameplay
Fossil Echo mixes old-school, "die & retry" platforming gameplay with some stealth elements. As in Abe's Oddysee and Another World, you have little margin for error; precise movement and timing is required to get through and avoid confrontation, as the character is young, weak, and unable to fight or kill, most of the time...
Art
Fossil Echo features a detailed art style, with pre-rendered/hand painted backgrounds and hand animated 2D characters. Adopting the style of animated film, it presents an array diverse environments, from lush forest to snow covered tower. With no HUD or any indications displayed on screen, the game aims at immersing you from start to finish.
Sound
The world of Fossil Echo is brought to life by over two hours of unique, original music by John Robert Matz (Gunpoint, Rodina) and sound design by Gordon McGladdery (Rogue Legacy, Fantastic Contraption). Music and sound work in concert to set the mood and highlight the story and actions during gameplay and cutscenes.
Fossil Echo is developed by Phil Crifo (Story, Art & Design), Thierry Boura (Programming), John Robert Matz (Music), and A Shell In The Pit (Sound Design).
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详细信息
开发
Awaceb更新时间
2026-03-23
支持设备配置
最低配置
操作系统 *: Windows XP/Vista/7/8/8.1/10
处理器: Dual core 2GHz or higher
内存: 2 GB RAM
显卡: 1Go Video Memory
DirectX 版本: 9.0c
存储空间: 需要 2 GB 可用空间
声卡: Required
推荐配置
操作系统 *: Windows 7/8/8.1/10
处理器: Dual core 3GHz or higher
内存: 3 GB RAM
显卡: 1500Mo Video Memory
DirectX 版本: 9.0c
存储空间: 需要 2 GB 可用空间
声卡: Required

