赏金任务英文攻略 ver0.92
修改于2020/04/25479 浏览综合
文档发不上来. 所以只好暂时复制黏贴, 主要结论在目录下总结, 这篇攻略是一系列攻略的第一篇, 建立在一个以钻石为主的定价体系上, 我会慢慢整理发到Taptap上来, 可能要花很长时间.
赏金任务是性价比相当出色的综合性活动, 什么素材都出, 对于微氪的玩家, 除了永久卡外, 赏金周卡的性价比是最好的..总之英文版先发了, 等到两个星期以后我们服再开赏金我确定中文的关卡名后再用中文重写. 先机翻凑合看下吧>_>
Bounty Guide – by Lenoindex S183
1. Missions
2. In mission stages
3. Probability of stages appearing
4. Stage Rewards
5. Applying Valuation
6. Costof refresh
7. Bullets
8. Abandoning mechanics
TL;DR Conclusion
Order of choosing stages:
“Strategy before 1st warp zone (points maximize),
Warp Zone > Lost Lamb > Vampire > Good Merchant > EliteEnemy > Normal Enemy > Irobot > Treasure Box;
Strategy after 1st warp zone (value maximize)
Warp Zone > Lost Lamb > Vampire > Good Merchant > Treasure Box >Elite Enemy > Normal Enemy > Irobot.”
Average Player find 334 fist tokens from Good Merchant, cost 3450 Gems, additional 100 fist tokens need to be purchased from depot = 1500 Gems. Cost of completing IFR event is about 5000 gems.
Avoid 3* missions, and only do 6 missions a day, unless last refresh with3 open slots gives you more than 1 good missions.
F2P players find 253 bullets for free every 4 weeks, Vip 5 players find 300 bullets, Vip 7 players find 324 bullets.
Typically, players are able to complete bounty events if they have more than 380 bullets at the beginning of the bounty week, including the 70 login bullets that’s 450 bullets in total required.
Let x = amount of bullets you have at the beginning of the week.
# of 5* missions should be abandoned to maximize return = [X + 70 –450] / 12.
Abandon missions with higher number of stages (17-19), or (11-13)for Corsican Monster
Expected return per each Bullet is 85 gems, which costs 52.4 gems to find in depot, but actual spending is 125 gems, including other resources you buy with the refreshes.
Actual guide
1. Missions
Incomplete table:

*rewards quantity varies depending on character level, table shows Lvl 175 rewards.
5* missions: For completed missions,A-grade (100% final reward) is guaranteed, S-grade gives you 150%of reward. For abandoned missions, you are limited to A-grade reward no matter
how much points you get, and if you fail to manage 85 points, you only get 50% of final rewards.
4* missions only provides 40% rewards if failed getting more than 100 points.
2. In mission stages

*Outcome/rewards varies depending on character level, tables shows Lvl 175 results
Top priority is to obtain S-grades, which can be assured once 1 round of Warp Zone
is completed.
You want to get as much points as possible before you run into a Warp Zone, in case if
you don’t get one for the whole mission.
“Strategy before 1stwarp zone (points maximize: Rank*),
Warp Zone > Lost Lamb > Vampire > Good Merchant > EliteEnemy > Normal Enemy > Irobot > Treasure Box;
Strategy after 1stwarp zone (value maximize: Rank)
Warp Zone > Lost Lamb > Vampire > Good Merchant > Treasure Box >Elite Enemy > Normal Enemy > Irobot.”
Some players always prefer value maximize approach, which losses on lower grade (low probability with 5* missions) can be compensated from average
higher return.
Both Casino and Space Shuttle generate negative returns, SpaceShuttle hurts more on points, where Casino eats bullets.
3. Probability of stages appearing

P = probability of each type of stages appears, as there are max 3 choices per stage and warp zone gives extra stages, the sum of all
probabilities is greater than 100%
P* = After taking ranking covered in section 2 inconsideration, the actual stages went thru.
You can see the difference between P and P* for higher ranked stages is small, as more likely they will be chose.
Actual % of Space Shuttle is 5.35%, including the skipped stages.
Big meal has a much higher P* value than Laboratory due toit has a much higher appearance in warp zone extra stages where other options
aren’t available.
4. Stage rewards

Valuation method will be covered in a separate guide, will not go in detail here.
Values of goods used:

Key findings: Fists from Merchant
For a typical bounty event, finishing 26 x5* missions, 14 x 4* missions,
On average going thru ~600 stages; out of the 600 stages; we go thru 50.7 Good Merchant stages;
Free fists = 3 per time x 14% x 50.7 = 21.3
Purchased fists = 33.76 per time x 18.28% x50.7 = 312.9 Cost you 3450 Gems
Total = 334.2 + 70 free ones = 404.2 ~ 96short to complete Infinite Fighting Ring.
It is recommended to buy some fists from depot every 4 weeks to ensure finishing IFR event.
5. Applying Valuation

S-grade adjustment taking possibility of finishing with S-grade into consideration, 90% for 5* missions and 73.33% for 4% missions. Abandoned adjustment taking the lower grade multiplier into
consideration.
Next page is what I found during the 7days, not including event rewards.
Asa mid-game player I have an emphasis on enzyme, where other players may find
themselves better off focusing on Casino tokens or higher value missions.

Applying valuation in section 4 becomes next page

Cost = Cost of Bullets of the mission then add bullets harvested during the mission back.
Value per blt = Value per bullets, total gem value divided by cost.

You can see 5* Abandoned missions have higher per bullets return than complete 4* mission,
3* mission’s return per bullet is a lot lower, not an efficient way to spend your bullets.
Overall average return of a bullet is 103.3 gems, before considering cost of refresh.
Cost of refresh is 2 bullets per refresh.

Total number of refreshes used for this event is 63, which used 126 bullets; 70 if you count the first free refresh of a day.
Add these 126 bullets to 569 net bullets used, which dropped value of each bullets to 84.5 gems.
Return on each stage should be calculated as below, bullets valued at 84.5 gems each.


These result is rather surprising to me, as I thought average return per stage will be similar across 3*,4* and 5* missions. Explanations could be longer missions have more consistent RNG, or better chance securing warp zones, as warp zone stages are not counted.
Reducing valuation of bullets to only 25gems (cost), same conclusion.

Average value of each additional stage is 45.15gems.
6. Costof Refresh.
Take a good look at cost of refresh again:

The free refresh of each day is added.
And expended by each time a mission is taken:

Number of refreshes required to find a 5*mission is recorded in Data table below, 4* missions are treated as byproduct of finding 5* missions so no value.

It is not hard to understand earlier refreshes has higher power as you are spending the same 2 bullets cost to fresh more open missions. The more missions you do, the less open missions there is, and the less effective each refreshes are. Number of refreshes given number of missions available is shown in the Estimation table.
Bounty event requires 40* missions, 12x4*missions, 25x5* missions, divide these numbers by 7,
That’s 6 any missions, 2x4* missions and4x5* missions a day.
Given the cost of finding 5* missions increases when you have less open missions, it is recommended to aim completing 6 missions a day on average, unless last refresh gives you more workable missions. And if you have extra bullets, spend them on abandoning good 4*/5* missions, so you save the 18/36!!! bullets finding them.
Expected number of refreshes required tofinish 25 5* bullets is 4 x (2.25+2.57+3+3.6-1) + 3x(2.25+2.57+3-1) + 10 = 72
times, variation doesn’t seem very high, guessing plus minus 20.
Details of how to abandon missions efficiently will be covered in section 8.
7. Bullets
Expected bullets you farm from Campaign can be found in below table:

Campaign stages gives same amount of bullets, regardless level of the stages.
Typical bounty week requires 50 bullets to finish. We get 70 for bounty week login, 30 from Clone event reward.
For a vip 5 player (most common other thanf2p), 300 bullets can be found for free, 150 additional bullets is required.
Active players who refresh depot 4 times a day will find ~112 bullets from depot.
And depot is the only controllable source of bullets. 200 depot refreshes are recorded.
193 Bullets are found in 200 refreshes,roughly 1:1 ratio. Out of the 193, 20 can be purchased by gold.
Each refresh cost 30 gems, 30 gems +173/193*25 = 52.4 gems, paying for refreshes, cheaper than the value of bullets at 84.5 gems. But as established earlier, opportunity cost of gems is high for most players – we don’t have even gems to justify keep refreshing the depot. However, if you are in the situation just 16 bullets short to complete the last 5* mission, it is ok to find these bullets from depot, which will roughly cost you 840 gems, which giving you 1352 gems worth of resources back at the same time complete the event.
Keep in mind if you buy other resources from depot while hunting for bullets, the average gem spent per each bullet
goes up to 125 gems, not 52.4gems. But of course these resources worth every penny (gem), and the cost of
refresh should be distributed on these resources too.
8. Abandoning mechanics.
As established in section 6. cost of refresh goes up when there is less open mission slots. For players with more bullets than required, it is recommended to use additional bullets on abandoning good quality 5* missions, rather than spending bullets on finding more missions to complete. Abandoning mission will not consume the mission, if you abandon a 5* mission, the mission will stay open and have same amount of stages next time you enter.
Every day each player gets 16 chances to enter missions, completed or abandoned.
If you follow my recommendation of doing 6missions a day, which leaves 10 times of abandoning chances each day.
Sometimes you come across high quality 5*missions with desirable resource reward and higher number of stages (17-19). Better secure the opportunity as you may not come across one later.
Quick formula to know roughly how many times 5* missions can be abandoned for additional rewards:
Let x = amount of bullets you have at the beginning of the week.
# of 5* missions should be abandoned to maximize return = [X + 70 – 450] / 12.
Example if you started the bounty week with500 bullets, [500 + 70 – 450] / 12 = 10 missions.
This formula helps you in the situation if you come across a good 5* mission to abandon in the first few days and you are worried if you could complete the whole event or not.
Unless last stage is Casino which may generate negative return, always abandon on the final boss as you are rewarded by every stage.