官方新卫星放出
2019/09/041243 浏览综合
来自官方Discord的开发者日志
(注:这些是官方所述"正在开发"或"可能增加"的玩法/功能,并非正式更新公告,楼主只负责转发+简单翻译)
(此外,部分翻译结合官方Naver韩文原文的谷歌翻译进行了个人校正,可能和Discord英文版有少许出入)
简译:1. 设施背包 增加额外的设施储存格子,储存的设施可以在地宫或通过设施合成安装
正在内部测试,会先开放少量格子以供观察
//评价:攒设施合成更方便啦
2. 卡包内容调整(怪物/设施)
合成怪物/设施即使没有在卡包中解锁配方,也可以合成;但必须开包解锁后才能继承
但是初始需要从开包中获取的怪物/设施(如基础包的4 5星怪物,活动怪物/设施)依然需要开包才能在游戏中获得
//评价:新手福音!
3. 常驻怪物合成/设施合成/堕落
这些曾经是商人专属的功能会被整合为新的(战斗结束后)行动选项,并用一个单独的图标表示
可以选择合成怪物/合成设施/堕落,并支付相应的费用
不过,堕落将只有在勇者精神力降为0时才能成功,但堕落相关的功能也会有所优化
//评价:这下运营更顺畅了
4. 界面优化
(没什么具体内容就偷懒不翻了)
5. 难度压缩
每个大阶段的难度将被压缩,减少难度梯度:
普通,困难,试炼[1,2],传说[1,2,3]...
低阶难度的梯度太多了,会使新玩家很困扰,所以做了优化
//评价:应当的改动
6. 排行榜重制
由于目前(普通模式)排行榜更多地在鼓励玩家爆肝天数,缺乏策略性
为了防止这种情况,将会增设"转生建议天数"机制,玩家可以选择在100/300/500/1000天转生(即结束游戏)并获得额外奖励分
转生后将获得双倍(?疑似翻译错误)分数并计入排行榜
1000天之后获得的分数将不再计入排行榜
大多数排行榜单都会重置以匹配改动
//评价:非常激进但有效的改动,大幅降低了冲榜所需的时间(同时天数减少也能盘活更多套路和试炼选择策略),对于冲榜玩家而言无疑是提升游戏动力的强心剂
7. 增加地宫形式
目前勇者在地宫中可以自由移动,没有障碍;今后会加入有限制或障碍的地宫来改变
我们正在测试类似蜘蛛型,迷宫,蛇形的地宫来迫使勇者以特定方式移动
每种地宫样式对敌我都有不同优势,你需要作出选择
//评价:更像塔防游戏了233,要是以后可以开放玩家自制蛇皮地宫就完美
8. 挑战模式
挑战模式将不再是一种独立游戏模式,而是一种可选的(额外)难度选项
你可以同时选择多种挑战模式来最大化分数,挑战模式的奖励也将有所调整
//评价:作死无极限
Ex. 全新模式的卫星
在这种新模式下,玩家不再需要通过命运卡片(即现在每一天的选项)来选择行动,而是在你的地宫中(自由)选择
地宫中的怪物和设施将会持续消耗金币来维持运作,并且只能通过金币购买来获取
如果你有足够金币来扩展地宫,就可以挑战更强的勇者;钱不够的话也可以挑战较弱的勇者来获取低保奖励
如果满足特定条件的话,会出现专有的特殊英雄;同时满足不同特定条件后会打出bad end或者good end,甚至隐藏结局
会有DungeonMaker的首个结局CG和角色CG
//听起来有点像Srpg类型的全新玩法,反正期待就完事了
*最后,新版本实装后游戏会涨价(3刀→5刀),还没买游戏的同学赶紧啦![[嗒啦啦2_冲鸭]](https://img.tapimg.com/market/images/9e02c9944491c1c567fdb6a326c98a2f.gif)
![[嗒啦啦2_冲鸭]](https://img.tapimg.com/market/images/9e02c9944491c1c567fdb6a326c98a2f.gif)
E文原文
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Hello Everyone, Gamecoaster hereAs Dungeon Maker recently hits 18 months (An entire year and a half!) of service, we have seen many changes and additions to the game, however many more are in the pipeline awaiting release.
Tentative upcoming changes (In upcoming update or in testing)
1. Facility Bank
- Provides you with a storage space for facilities not inside the dungeon.
- We are testing this internally and will open up a few slots at first to see how they are used.
2. Unlockable Content Update (Monsters / Facilities)
- You can now acquire monsters and facilities previously only available through pack unlocks so that you can use them in fusions.
- You cannot succeed/store those monsters or facilities as well as fusion monsters or facilities that require them until you have unlocked them in the packs.
- Monsters and facilities which cannot be succeeded or saved are locked until they are acquired in the pack as before.
3. Always fusion / special modifications / possible corruption
- Functions that were available only to find the merchant will be added as a new fate card.
- You can go to the Fusion, Special Modification, and Corruption screens through the corresponding new fate cards and pay for the functions as before.
- However, if a tortured hero has 0% mental power, you will instead gain the ability to corrupt through this new action, and the mental power and torture function will be changed to facilitate torture.
4. Changes to UI / UX
- The whole interface will be changed as well as the design.
- We are planning an interface with a more comfortable design for players, and are planning to reorganize it to fit new content.
5. Difficulty compression
- Apart from Difficulty Tiers, each tier of difficulty will be compressed.
- As follows:Common, Hard, Trial [1,2], Legend [1,2,3] ...
- The large number of lower difficulties are more confusing to new players than necessary, hence the change.
6. Leaderboard Reorganization
- Due to a playstyle favouring long runs than strategic planning, we are changing Leaderboards to have a recommended withdrawal day, where if you leave, your scores will be counted.
- If you accept withdrawal recommendation, you will get double points and be listed on the leaderboard at the same time.
- After 1000 days without Withdrawal, the score will no longer be recorded on the leaderboard.
- Most leaderboards will be reset to apply the above changes.
7. Add a preset dungeon
- Heroes can currently move freely in the dungeon as there are no boundaries, however dungeons with limitations and barriers will be implemented to change that.
- We are experimenting with dungeons shapes such as spiders, mazes, and snakes that force heroes to move in other ways.
- Each dungeon structure has a benefit for both allies and enemies that you will have to choose..
8. Challenge Mode
- Challenge mode will no longer be configured as a separate mode, but will be included as an additional difficulty setting.
- You will be able to set multiple challenge modes to get the best score in parallel with other settings, and the challenge mode rewards will be changed according to the changes.
Until now, we have been developing and experimenting with the functions mentioned above, and we are trying to apply the contents to the update as much as possible. In addition, we are thoroughly testing to ensure stable versions of the service, including overall optimizations and bug fixes.
Following these updates, our developers will be brainstorming new game modes.
In one such mode, you will no longer pick from a set of fate cards, instead, you will pick them from the lobby?. Each dungeon monster and facility will have a maintenance cost, and the only way to acquire them will be through buying them. This will increase the reliance on gold generation in order to upkeep your dungeon. If you have enough money to expand you dungeon?, heroes will bring in stronger heroes. Or perhaps different hero factions will be stronger or weaker depending on certain factors and changes how much loot and materials you loot. Perhaps named heroes with a special name will appear if you meet certain conditions' bad endings. You will win if you can meet certain conditions within a set time. Perhaps there will be hidden endings on top of the survival goals. These will be Dungeon Maker's first ending CG and Character CG.
Our aim in Dungeon Maker's development is to appeal to a wider audience by adding more options for players to play with. As such, we are constantly experimenting with new elements and taking risks with big changes. We are working hard to present you with a newer and more interesting game.As we aim to finish the game off with more content, we will increase the price of the app in order to minimize IAP and provide high quality content. Actual prices will vary from store to store, but this will increase the price from $3 to #5 USD. The price increase will occur with the release of a new game mode. Players who already own the game will no need to buy the new mode.
We will do our best to develop the game until we are able to give you the experience we aim to deliver above. I will do my best to make a game you will find fun.
Thank you.