我的世界测试版1.18.10.24基岩测试更新日志
2021/12/161570 浏览公告更新

欢迎来到一个非常特别的基岩测试版!我不想振作起来,说实话,我有点担心这只是一个发烧梦。但是,如果我要告诉你,本周我们将向主世界的生态系统中释放一个新的生物。我不是说要两栖,呃……我的意思是模棱两可。对不起,我几乎要跳出来了,因为我们有一个非常令人兴奋的惊喜给你。
本周的基岩测试版引入了……
击鼓…
等等……
更新游戏!
这不是很令人兴奋吗?最后!等等。什么?我们已经有游戏更新了吗?但为什么工作室里的每个人都如此兴奋?哦,因为我们 在 Beta版 中添加了 青蛙!我希望您比玩这些双关语更喜欢它们。
实验玩法
青蛙
青蛙会在沼泽生物群系中生成
青蛙可以在陆地上呱呱、跳跃、游泳和行走
青蛙可以吃小史莱姆,吃完后会掉落粘液球 青蛙可以用海草引诱和繁殖,但这目前只是一种代替的食物
青蛙交配后会产卵
孵化的青蛙卵会生成蝌蚪
蝌蚪可以在水里游泳
蝌蚪在陆地上会像鱼一样“跳来跳去”,最终死去
长大后的蝌蚪会变成青蛙
蝌蚪根据它们出生的生物群系成长为不同类型的青蛙
蝌蚪可以用桶抓
功能和错误修复
游戏玩法
玩家从掠夺者队长处获得不祥之兆时不再获得粒子效果
睡在床上会再次触发淡入黑屏(MCPE-148504)
当玩家潜行时,相机现在将再次插入其位置(MCPE-148482)
村民
村民现在在缺货时尝试进行交易时会发出“否”的声音(MCPE-113788)
渲染
修复了末影龙在死后飞向传送门喷泉时会变得隐形的错误 ( MCPE-149119 )
稳定性和性能
修复了当玩家靠近村庄时可能发生的崩溃
修复了在使用 Pocket UI ( MCPE-144863 )时在制作表中按 Shift 键时可能发生的崩溃
用户界面
当玩家在生存模式下装备盔甲并通过快捷栏选择项目时,为“项目文本名称”框 UI 添加了适当的填充 ( MCPE-143928 )
修复了当文本消息包含按钮字形时文本阴影的偏移量减少的问题
香草
在基岩版中添加了地球旗帜图案
命令
修复了导致“/kill”命令无法杀死具有吸收效果的实体的错误 ( MCPE-142763 )
在驴或骡子的箱子上使用“/replaceitem”时,该物品现在将进入正确的插槽
教育版功能
蝾螈、蜜蜂、船、猫、海豚、发光鱿鱼、山羊、猪灵、铁傀儡、豹猫、熊猫、鹦鹉、猪、北极熊、鱿鱼、炽足兽、狼和狗现在可以附加气球。哇,这么多小怪!
技术更新
安卓
Target API 已更新为适用于 Google Play 商店的 API 30
命令
当您在函数中嵌套调度命令时,游戏不再崩溃 ( MCPE-144730 )
数据驱动的暴徒
野生成年豹猫与幼崽一起生成的随机机会现在由实体 JSON 定义中添加的组件处理
魔浪
访问其他实体上缺少的公共变量将返回 0.0 并且不会导致错误
修复加载包含大写字母的公共变量不会导致错误
添加了 "slot.equippable" 作为 WearableItemComponent 和 Molang 的插槽选项
随机漫步目标
改进了 RandomStrollGoal 的性能
GAMETEST 框架(实验性)
方面
更新维度:spawnEntity 以获取位置或块位置
块中断事件
添加了属性brokenBlockPermutation以指示哪种块被破坏
请在参与 Minecraft Beta 之前阅读:
加入 Beta 版后,您的游戏将被 Minecraft 的正在进行中的版本取代
在预览 Beta 版时,您将无法访问 Realms,也无法加入非 Beta 版玩家
在测试版中玩过的任何世界都无法在游戏的早期版本中打开,因此请制作世界副本以防止丢失它们
Beta 版本可能不稳定,不能代表最终版本的质量
测试版仅在 Xbox、Windows 和 Android (Google Play) 上可用。
(以上内容均由谷歌翻译)(以上图片来自于推特)
以下是原话。
Minecraft Logohamburger
MINECRAFT BETA 1.18.10.24
A Bedrock Beta Changelog
Welcome to a very special Bedrock Beta! I didn’t want to get my hops up and to be honest I was a tad worried that it was just a fever dream. But what if I toad you that this week we’re releasing a new mob into the Overworld’s ecosystem. I don’t mean to be amphibious, er… I mean ambiguous. Sorry, I am practically jumping out of my skin because we have a very exciting surprise for you.
This week’s Bedrock Beta introduces…
Drumroll…
Wait for it…
Logs to the game!
Isn’t that exciting? Finally! Wait. What? We already have logs in the game? But why is everyone at the studio so excited? Oooooh, because we’ve added frogs to the Beta! I hope you enjoy them more than you did these puns, to try out these new features all you have to do is enable The Wild Update Experimental Toggle! Please leave us any specific feedback or suggestions in the thread at aka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com.
EXPERIMENTAL FEATURES
FROG
Frogs will spawn in Swamp biomes
Frogs can croak, jump, swim, and walk on land
Frogs can eat small Slimes, causing a Slime Ball to drop
Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
Frogs lay eggs after mating
Frog eggs that hatch spawn Tadpoles
Tadpoles can swim in water
Tadpoles "jump around" like fishes when on land, and eventually die
Tadpoles that grow up will turn into a Frog
Tadpoles grow into a different type of Frog based on the biome they are born in
Tadpoles can be caught in a Bucket
FEATURES AND BUG FIXES
GAMEPLAY
Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
Sleeping in a Bed will once again trigger the fade to black screen (MCPE-148504)
The camera now will interpolate its position again when the player sneaks (MCPE-148482)
VILLAGERS
Villagers now make a "No" sound when attempting to make a trade when they are out of stock (MCPE-113788)
RENDERING
Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119)
STABILITY AND PERFORMANCE
Fixed a crash that could occur when the player is near a village
Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863)
USER INTERFACE
Added appropriate padding to "Item Text Name" box UI for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928)
Fixed an issue where text shadows had a reduced offset when text message contains button glyph
VANILLA PARITY
Added the Globe Banner Pattern on Bedrock
COMMANDS
Fixed a bug that caused the '/kill' command to not kill entities with the Absorption effect (MCPE-142763)
When using '/replaceitem' on a Donkey's or Mule's Chest, the item will now go to the correct slot
EDUCATION EDITION FEATURES
Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!
TECHNICAL UPDATES
ANDROID
Target API has been updated to API 30 for Google Play Store
COMMANDS
The game no longer crashes when you nest schedule commands in functions (MCPE-144730)
DATA-DRIVEN MOBS
The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
MOLANG
Access of missing public variables on other entities will return 0.0 and not cause an error
Fix loading of public variables containing capital letters to not cause an error
Added "slot.equippable" as a slot option for WearableItemComponent and Molang
RANDOMSTROLLGOAL
Improved performance in RandomStrollGoal
GAMETEST FRAMEWORK (EXPERIMENTAL)
Dimension
Updated Dimension:spawnEntityto take a Location or a BlockLocation
BlockBreakEvent
Added property brokenBlockPermutation to indicate which kind of block was broken