Minecarft 基岩版 Beta 1.18.10.27 发布
修改于2022/01/17903 浏览公告更新
|测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。|Minecraft 基岩版 1.18.10 仍未发布,Beta 1.18.10.27为其第6个测试版。|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta - 1.18.10.27 (Xbox / Windows / Android)
Minecarft 基岩版 Beta 1.18.10.27(Xbox / Windows / Android)
Posted: 11 January 2022
发布于:2022年1月11日
PLEASE READ before participating in the Minecraft Beta:
加入Minecraft测试版前请先阅读:
Joining the beta will replace your game with a work-in-progress version of Minecraft测试版会覆盖掉你的正式版You will not have access to Realms and will not be able to join non-beta players while you\'re previewing the beta你不能加入Realms,以及不能加入非测试版联机Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them在测试版内游玩的世界不能在先前的版本里打开,因此请注意备份Beta builds can be unstable and are not representative of final version quality测试版体验不稳定且不代表最终版本的质量The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions.测试版仅在Xbox、Windows和Android (Google Play)可用。请参阅 aka.ms/JoinMCBeta 来加入或者退出测试。
Here\'s a list of what is new in this week\'s Beta! Please leave us any specific feedback or suggestions in the thread ataka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com
下面是本周的测试版的新内容!请在 aka.ms/MCFrogFeedback 提供反馈和建议,并且在 bugs.mojang.com 报告或查找你遇到的任何漏洞。
Experimental Features
实验性特性
Frogs
青蛙
Frogs no longer eat Goats! (MCPE-151536)青蛙不再吞食山羊! (MCPE-151536)
Features and Bug Fixes
特性和漏洞修复
Blocks方块
Cocoa Pods placed on chunk borders don\'t break anymore upon reloading the World (MCPE-67479)重载世界时,放置在区块边界上的可可果不再会被破坏。(MCPE-67479)Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)结构方块的结构现在会正确转化(旋转和/或镜像)多面方块(例如发光地衣)。
Gameplay
玩法
Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173修复了破坏正在闪烁的侦测器时,获得的物品在物品栏中保持点亮形式的漏洞。(MCPE-114173)Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches修复了画可以与荧光物品展示框、告示牌、旗帜和火把相重叠的漏洞。Pillager Outposts now spawn the correct number of Pillagers and Golems (MCPE-141499)掠夺者前哨站现在会生成正常数量的掠夺者和铁傀儡。(MCPE-141499)
Graphical
图形
Boats will no longer disappear when getting out of them after a long ride (MCPE-108568, MCPE-125388)乘船很久后下船,船现在不再会消失。(MCPE-108568)Boat oars now have the same color as the Boat (MCPE-150492)船的物品纹理中桨的纹理现在与其主体的颜色一致。(MCPE-150492)
Mobs
生物
Untamed Cats can now be leashed未驯服的猫现在可以被拴绳拴住。Guardians and Elder Guardians no longer sink while targeting an enemy or the player守卫着和远古守卫者瞄准敌人或玩家时不再下沉。
User Interface
用户界面
The Construction tab on the inventory screen now has the correct color when using Pocket UIPocket UI的“建筑”选项卡的颜色现在是正确的。Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)修复了使用Pocket UI时缺失物品栏槽位的漏洞。(MCPE-151545)Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)修复了一个创造模式物品栏中空槽位的漏洞,此漏洞会导致在世界中的交互问题。([color=var(--theme-link-color)]MCPE-151506)
World Generation
世界生成
Chests and Monster Spawners now spawn correctly in structures (MCPE-23416) (MCPE-48622) (MCPE-97295)箱子和刷怪笼现在会正确的在结构当中生成。(MCPE-23416、MCPE-48622、MCPE-97295)
Technical Updates
技术性更新
Stability and Performance
稳定性和性能
Reduced memory and load times for ticking areas降低了常加载区域的内存使用量以及加载时间。
GameTest Framework (Experimental)
GameTest框架(实验性)
Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity加入了函数setVelocity(velocity: Vector): bool,用于设置实体的速度。Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector加入了属性viewVector: Vector,为矢量,表示实体正在面向的方向。Added property headLocation: Location- Represents the location of the head of the entity加入了属性headLocation: Location,表示实体头部的位置。Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)加入了属性bodyRotation: number,为浮点数,表示身体的旋转角(以角度制表示)。
Animation
动画
Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"修复了当事件指定的时间等于总的animation_length时,动画、音效以及粒子事件不会被触发的漏洞。Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified修复了在未明确指定animation_length时,动画长度计算过程中未考虑事件时间的漏洞。
General
常规
Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly修复了导致声明为数值而不是字符串的format_versions被正确解析的漏洞。When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air使用基础客户端版本为洞穴与山崖更新之前的世界模板创建超平坦世界时,世界中不再会有多层的64个方块悬空。
Molang
Molang
Added alland query.any to check if a value matches all or any of the following values加入了全域查询query.any,用于查询一个值是否与所有或任何值相匹配。Added in_rangeto check if a value is in the (inclusive) range between a min and max value加入了in_rangeto,用于被查询一个值是否在最大值和最小值之间(含)的范围内。Added query.in_range to check if a value is in the (inclusive) range between a min and max value加入了查询query.in_range,用于查询一个值是否在最大值和最小值之间(含)的范围内。
【原贴地址:
https://feedback.minecraft.net/hc/en-us/articles/4420146557325-Minecraft-Beta-1-18-10-27-Xbox-Windows-Android-%3E
】转载于【NetheriteX1】:https://klpbbs.com/thread-22728-1-1.html