永恒之金6月20号更新了什么?求大神翻译

2020/07/02437 浏览综合
War Gear update will soon be released on all platforms. This update focuses on adding more build variety and gear options for all classes. Each class has received a new equipment set and we also introduced three new item types: trinkets, belts, and bracers. Combat mechanics changes: - All abilities, attacks, and effects now have one of the following damage types: physical, fire, frost, nature, arcane. - Trinkets, belts, and bracers can have an attribute increasing one damage type (e.g.: 15% fire damage). - Cooldown reduction from attacks has been reduced to 1 second, down from 2. - Damage reduction from armor has been increased, making armor a worthwhile defensive attribute now. - Life drain damage from ghosts is now reduced by your armor. - Elite monsters fire beam effect damage has been reduced. - Whirlwind has received a major buff: it\'s now an AOE effect around the warrior and the warrior is free to attack or cast other abilities while channeling it. And now for the juicy part, below is a comprehensive list with all new items introduced in this update. New Sets Fury Battlegear - 2 pieces: Charge and Leap leave a trail of living swords in their wake. The living swords will hit monsters at destination for 15000% damage each. - 4 pieces: Moving while using Whirlwind has a chance to spawn tornadoes. A tornado lasts for 3 seconds and deals 8000% every second to all targets hit. - 6 pieces: Charge and Leap abilities gain one extra usage. Demolitionist Battlegear - 2 pieces: Your Explosive Shot has a chance to apply a stick bomb to your target, stacking up to 5 times. The bomb explodes after 15 seconds or when the target dies dealing 2000% weapon damage per stack plus 0.5% of the dead target life. It can happen about 30 times per minute. - 4 pieces: If a target affected by a sticky bomb dies, sticky bombs will be attached to all targets in the vicinity. - 6 pieces: Targets affected by the sticky bomb take 50% more damage per stack from your Lethal Shot. Stormcaller Regalia Vestments - 2 pieces: When a target receives damage from your Blizzard, there is a 30% chance for affected targets to be hit by lightning for 3000% weapon damage.Targets hit become Lightning Struck, increasing all nature damage taken by 100% for 5 seconds. - 4 pieces: Arc Lightning damage against targets that are Lightning Struck is increased by 1000%. - 6 pieces: When Singularity deals damage to a target that is Lightning Struck, it has a 15% chance to spawn an event horizon, that is static but slows targets in the area of effect. Each event horizon deals damage equal to 200% of singularity damage as nature damage to targets in the area. Unique belts * Belt of Whispered Secrets - Dealing damage with deflected attacks causes the target to become Lightning Struck. (increasing all further nature damage taken by 100% for 5 seconds) * Sash of the Igniter - Dealing damage with Death from Above and Fireball Meteor to a burning target causes it to Combust, adding one burning stack for 500% weapon damage as fire for 6 seconds * Illusionist’s Sash - Clones left by your Blink ability cause your target to burn for 2000% fire damage over 4 seconds when they first appear. * Arcane Belt of Shielding - 4000 Deflect Rating and -1000 Armor * Frostfire Sash - Your Frost Beam becomes instead a Ray of Frostfire, causing the target to burn for 1000% weapon damage over 6 sec, every time it deals damage in addition to the regular effect. * Girdle of Battle Lust - Whenever you use Charge or Leap you become immune to control effects for 4 seconds. This effect cannot happen more often than once every 30 seconds. * Girdle of Heroism - Damage inflicted by Deadly Throw is increased by 30% * Belt of the Triad - Using 3 different special abilities in a row causes you to deal 20% more damage for 10 seconds. Using any special attack twice in a row causes you to deal 20% less damage for 10 seconds. 30 seconds internal cooldown. * Belt of the Whirling Storm - When activating Whirlwind, you cause a discharge around you that deals 3000% weapon damage to all targets in your proximity. Triggering a discharge reduces all your active cooldowns by 2 seconds. * Belt of the Templar - Parrying an attack grants Stalwart Defender, causing you to gain 5000 critical rating for 2 seconds * Versatile Belt - After every 5 primary basic attacks your secondary attack will trigger. Unique bracers * Bracer of Mastery - Can have of the following effects: - Charge damage increased by [400-500]% - Cleave damage increased by [160-200]% - Deadly Throw damage increased by [80-100]% - Devastate damage increased by [55-70]% - Frenzy damage increased by [80-100]% - Leap damage increased by [800-1000]% - Rending Slash damage increased by [80-100]% - Shield Slam damage increased by [80-100]% - Shockwave damage increased by [80-100]% - Whirlwind damage increased by [80-100]% * Bracer of Mastery - Can have of the following effects: - Arc Lightning damage increased by [80-100]% - Arcane Bolts damage increased by [55-70]% - Blizzard damage increased by [80-100]% - Death from Above damage increased by [160-200]% - Fireball damage increased by [160-200]% - Frost Beam damage increased by [400-500]% - Frost Nova damage increased by [800-1000]% - Frostbolt damage increased by [55-70]% - Immolate damage increased by [400-500]% - Singularity damage increased by [80-100]% * Bracer of Mastery - Can have of the following effects: - Explosive Shot damage increased by [80-100]% - Frozen Trap damage increased by [400-500]% - Heatseekers damage increased by [80-100]% - Lethal Shot damage increased by [80-100]% - Magnetic Trap damage increased by [400-500]% - Multishot damage increased by [160-200]% - Rapid Fire damage increased by [55-70]% - Scatter Shot damage increased by [160-200]% - Snipe damage increased by [55-70]% Unique trinkets * Charm of Qol - You have a chance to also use your secondary attack when attacking. It can happen about 50 times per minute. * Talisman of Power - Your attacks have a chance to increase your Power by 5000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of Unbridled Fury - Your attacks have a chance to increase your Critical Rating by 3000.0. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of Storms - Your attacks have a chance to increase your Critical Damage by 3000%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of the North - Your attacks have a chance to increase your Frost Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of the Pyromaniac - Your attacks have a chance to increase your Fire Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of Doom - Your attacks have a chance to increase your Physical Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Talisman of Nature\'s Fury - Your attacks have a chance to increase your Nature Damage by 100%. All talismans share an internal cooldown. Amount provided is reduced at lower hero levels. It can happen about 2 times per minute. * Brooch of the Stormcaller - Chance to strike the enemy with lightning (nature damage) for 10000% weapon damage. 80% chance to jump to another target for 80% damage, may jump a maximum of 5 times. It can happen about 6 times per minute. * Brooch of Vampirism - Your attacks have a chance to tether yourself to the target for 6 seconds, granting 5000 life regeneration and dealing 10000% weapon damage per second. Less effective the further away you are from the target * Brooch of Purifying Flames - Chance to burn the target for 5000% weapon damage (as Fire damage) over 4 seconds when dealing damage. It can happen about 8 times per minute. * Fire Lily - All your damage is increased by 500%, but you cannot score critical hits anymore. * Vial of the Wind Spirit - Your attacks have a chance to increase your haste by 50. Stacks up to 10 times. When 10 stacks are reached, you deal 15000% weapon damage as nature to all enemies around you, and the stacks are cleared. Stay tuned and have fun. [this thread will serve as a detailed release notes so comments have been disabled, feel free to discuss the update on General]
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