Minecraft 基岩版 Beta & Preview 1.19.40.22 发布

修改于2022/09/27343 浏览公告更新
■测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
■然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 1.19.40 仍未发布,Beta 1.19.40.22 为其第3个测试版。
|转载本贴时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 1.19.40.22
Minecraft 基岩版 Beta & Preview 1.19.40.22
Here's a list of what is new in this week's Minecraft Preview and Beta! As always, please search and report any bugs you may find at bugs.mojang.com and feel free to send us your feedback .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这里会告诉你,一如既往,如果您发现了任何bug请提交至 bugs.mojang.com 或者在 feedback 发送您的反馈。
FEATURES AND BUG FIXES
特性和漏洞修复
VANILLA PARITY
原版特性同步
SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)
Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)
处于旁观模式的玩家在出入含气泡的水时将不再播放声音 (MCPE-161536)
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
Scaffolds now burn at a more correct rate, 1/4 of an item (MCPE-42949)
脚手架将以正确的速率燃烧(一个脚手架能烧出1/4个物品) (MCPE-42949)
Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)
破坏被雪覆盖的花下面的方块时将掉落花本身而不是雪层方块 (MCPE-61609)
COMMANDS
命令
Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)
使用 /clone 命令复制时,若所选区域有含气泡的水时将不再会错误的导致水看不见 (MCPE-153903)
GAMEPLAY
玩法
Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)
恢复了一个会导造成箭和三叉戟突然卡住不动的更改 (MCPE-162085)
Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)修复了凋零造成的伤害会因为有护甲值而降低的问题 (MCPE-159407)
GRAPHICAL
图像
Fixed Beacon block suddenly disappearing when seen from a distance
修复了当距离很远时,会突然看不见信标方块的问题
MOBS
生物
Fixed an issue where Drowned could change held items when attacking (MCPE-40288)
修复了当溺尸攻击时手持物品会改变的问题 (MCPE-40288)
TOUCH CONTROLS
触摸控制
Improved the images for the three control schemes in the touch settings men
在触摸设置中改进了触摸的三种控制方案的图片
USER INTERFACE
用户界面
Fixed an issue where players couldn't drag/drop or select items from the equipment page
修复了玩家不能从盔甲装备的页面拖放或选择物品的问题
Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable (MCPE-162047)
在设置菜单的可访问选项中,更改了描述“黑暗效果强度”和“通知持续的时间”文本的颜色,使文本的阴影变浅,以使它们更加容易阅读 (MCPE-162047)
Fixed an issue where users couldn't swap unstackable items with touch controls
修复了用户无法使用触摸控制来交换不可堆叠的物品的问题
TECHNICAL UPDATES
技术性更新
ENTITY DOCUMENTATION
实体文档
Removed experimental markers for The Wild Update entity behaviors and components
移除了荒野更新所遗留的实体的行为及组件的实验性标记
Added documentation for minecraft:heartbeat. Rephrased some of the documentation
增加了 minecraft:heartbeat 这个文档,在文档中修改了一些语句描述
ITEMS
物品
Added support for recipes to use item tags directly instead of item names
增加了对合成配方使用物品标签替换了旧的物品名称的支持
Added new item tags
添加了新的物品标签
Converted several recipes from code into their own recipe files
将几个合成配方从代码转换为了合成配方的文件
Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatability):
添加了几个使用了新的标签的合成配方,这些新的配方覆盖了许多旧的使用了物品名称的合成配方(但这些仍然存在并且向后兼容):
barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword桶、蜂箱、书架、碗、酿造台、营火、制图台、箱子、堆肥桶、合成台、阳光探测器、火药、制箭台、熔炉、砂轮、唱片机、讲台、织布机、音符盒、画、活塞、盾牌、锻造台、烟熏炉、灵魂营火、灵魂火把、木棍、石斧、石锄、石镐、石铲、石剑、火把、绊线钩、木斧、木锄、木镐、木铲、木剑
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与脚本引擎
Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
实现了has_property、int_property、bool_property、float_property和enum_property 等活动对象行为过滤器
API
API
Updated the API. See the list below for specific changes:
更新了 API. 以下是具体的更改内容:
Events事件
Removed event tick- called each tick删除了随机刻事件——它能调用每个随机刻
System系统
Added run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event添加了 run() ——要排队回调才能运行下一个随机刻,需重新排队使每个随机刻获得与随机刻事件类似的行为
Block方块
Renamed property id to typeId重命名属性id为 typeId
BlockComponent方块组件
Renamed property id to typeId重命名属性id为 typeId
Entity实体
Renamed property id to typeId重命名属性id为 typeIdAdded read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads.添加了只读属性id: string 来返回实体的唯一标识符,这个标识符在整个世界的加载中保持一致。
EntityComponent实体组件
Renamed property id to typeId重命名属性id为 typeId
ItemComponent物品组件
Renamed property id to typeId重命名属性id为 typeId
ItemStack物品堆栈
Renamed property id to typeId重命名属性id为 typeId
GAMETEST FRAMEWORK
Gametest 框架
Fixed a bug where EntityHurtEvent would not fire on Player death
修复了 EntityHurtEvent 在玩家死亡时不会触发的错误
Renamed experiment GameTest Framework to Beta APIs将 GameTest 框架重命名为Beta apiThe now-renamed Beta
APIs experiment is still to access all beta APIs, including core Minecraft APIs and GameTest APIs
现在重命名的 Beta api 仍需要访问所有的 Beta api,包括核心的 Minecraft api 和 GameTest api
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