Minecraft 基岩版 Beta & Preview 1.19.60.24 发布

2023/01/02245 浏览公告更新
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
■如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
◆Minecraft 基岩版 1.19.60 仍未发布,Beta 1.19.60.24 为其第4个测试版。
转载本贴时须注明原作者以及本帖地址
Minecraft Beta & Preview - 1.19.60.24
Minecraft 基岩版 Beta & Preview 1.19.60.24
■■Note: This Preview/Beta will be the last one of 2022, and we will resume them again in 2023!
■■注意:此Preview/Beta是2022年的最后一个更新,我们会在2023年恢复更新!
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here's a list of what is new in this week's Minecraft Preview and Beta! Remember to send us all your feedback at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com .
关于本周的 Minecraft Preview and Beta 版本的更新内容,这儿会告诉你,记得去 aka.ms/MC120Feedback 发送你的反馈以及去 bugs.mojang.com 提交你发现的任何bug。
In last week’s preview, we included a bugfix for campfires which triggered some conversations about their use and design. Firstly: thank you for all your feedback! We have focused on parity for new features the past couple of years and we are committed to ensure that new features mainly act the same for all our players regardless of platform. For campfires, which is an older feature, it was never intended that they would set mobs and players on fire – that behavior was a bug in Bedrock Edition.
在上周的Preview/Beta中,我们对营火进行了修复,这引发了一些关于营火使用和设计的讨论。首先:感谢您的所有反馈!在过去的几年里,我们一直专注于新功能的评价,我们致力于确保新功能对所有平台的玩家都是一样的体验。对于篝火来说,这是一个较老的功能,我们从来没有设计让生物和玩家着火-这是基岩版的一个bug。
We understand that some clever designs were built around this bugged mechanic, but after careful consideration, we have decided to stick with its original design intent, similar to how a torch would work. A torch doesn't hurt entities that come in contact with it. A campfire on the other hand, will cause the player to take damage as if they are standing on a magma block.
我们知道一些聪明的玩家是围绕这个有漏洞的创造机械的,但经过仔细考虑,我们决定坚持其最初的设计想法,类似于火把的工作方式,火把不会伤害与之接触的实体。另一方面,营火会让玩家受到伤害,就像站在岩浆块上一样。
We want to reassure you that this decision was discussed with our gameplay team ahead of the fix being made, and we’re grateful for your support!
我们想向你保证,这个决定是在修复之前与我们的游戏团队讨论过的,我们非常感谢你的支持!
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EXPERIMENTAL FEATURES
实验性特性
BLOCKS
方块
Chiseled Bookshelf now fills when player is dropping Books into the connected Hopper or Dropper (MCPE-164023)
雕纹书架现在可以与投掷器交互。(MCPE-164023)
FEATURES AND BUG FIXES
特性和漏洞修复
GAMEPLAY
玩法
Slimes and Magma Cubes no longer spawn in spaces that are 2 blocks tall or less (MCPE-46540)
史莱姆和岩浆怪不再会生成于2格高或更小的空间内 (MCPE-46540)
R****
袭击
Raids now trigger properly when the player with bad omen enters a village while riding/gliding (MCPE-152774)
现在拥有不祥之兆效果的玩家骑着马或使用鞘翅滑翔进入村庄时会正确触发袭击 (MCPE-152774)
ITEMS
物品
Fixed item degradation when rapidly attacking mobs (MCPE-157150)
修复了快速攻击生物时物品耐久会不正确损耗问题 (MCPE-157150)
HOPPER
漏斗
Hoppers will no longer fail to collect items when trying to pull in multiple item types (MCPE-38963)
漏斗尝试吸入多种物品类型时不再会无法收集物品 (MCPE-38963)
MOBS
生物
HORSE
Horses can no longer be pushed over Fences with Carpets on top (MCPE-164717)
被推动的马不再能跨过上方放有地毯的栅栏 (MCPE-164717)
VEX
恼鬼
Vexes' hitboxes are now vertically centered with their models (MCPE-257340)
恼鬼的碰撞箱现在会与其模型保持垂直居中 (MCPE-257340)
The Vex now uses a separate charging animation when empty-handed (MCPE-164490)
恼鬼现在会在空手状态下使用独立的蓄力动画 (MCPE-164490)
Vexes now render offhand items
恼鬼现在会渲染其副手物品
VEX & ALLAY
恼鬼 & 悦灵
Vex & Allay now sit properly in Boats and Minecarts (MCPE-164441)
恼鬼和悦灵现在能够在船或矿车中正常地坐着 (MCPE-164441)
TOUCH
触摸
Fixed a bug that prevented items from moving indirectly between Creative Mode inventory and players' extended inventory in Pocket UI
修复了无法在携带版UI下将物品在创造模式物品栏和玩家展开的物品栏之间间接移动的漏洞
TOUCH CONTROLS
触摸控制
Fixed a problem where the touch d-pad's forward button was not functional when holding the strafe left/right button
修复了按住向左或向右移动的按钮时,向前移动的触控方向按钮会失效的问题
USER INTERFACE
用户界面
Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser
现在主菜单上的反馈按钮会在导向网络浏览器前提示玩家
TECHNICAL UPDATES
技术性更新
COMMANDS
命令
Removed the unintended ability to set the with property of a raw text JSON object to an array of JSON objects
移除了将原始文本JSON对象的with属性设置为JSON对象数组的非预期功能
MOBS
生物
The "minecraft:variable_max_auto_step" component has a new property "controlled_value"
为minecraft:variable_max_auto_step组件加入了新属性controlled_value
This property will override "base_value"
when a mob with "minecraft:input_ground_controlled" is being controlled by the player
当拥有minecraft:input_ground_controlled的生物被玩家控制时,该属性会覆写base_value属性
The "jump_prevented_value" will have precedence over both other values
该属性的优先级低于jump_prevented_value
EXPERIMENTAL TECHNICAL FEATURES
实验性玩法
API
API
Added method getEffects which returns an array of all active effects on the entity
加入了getEffects方法。用于返回含有指定实体上所有有效效果的数组
COMMANDS
命令
Fixed a bug where the @initiator selector would not work with the Upcoming Creator Features experiment enabled (MCPE-164727)
修复了启用“即将推出的创作者功能”实验性选项后,@initiator选择器会无法使用的漏洞 (MCPE-164727)
As a preview of upcoming potential changes to how commands run, new experimental functionality within the Upcoming Creator Features experiment causes all behavior pack animation events to run at the end of the current tick
作为即将对命令运行的方式发生潜在更改的预览版,“即将推出的创作者功能”中新的实验功能将导致所有行为包的动画事件在当前刻的最后进行运算
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