回复一些敦促改变和平衡调整的人

2023/09/04936 浏览综合
这篇文章是我用翻译器翻译。如果有任何错误,请原谅我也将把英文原文发出,如果有问题,大家可以自行翻译对照观看。我能理解一些催促更新游戏的现象毕竟,每个人都对自己喜欢的游戏抱有更大的希望。毕竟,从我的角度来看,目前可用的游戏副本很少,在观看直播时,我能清楚地感觉到一种被咀嚼发烂的感觉。因此,我完全理解。有些人有一定的时间玩游戏,进度也相对较快,但我希望大家不要盲目地追求游戏更新。通常情况下,一个游戏建模等需要很长时间,也许一次关卡体验只需要不到一个小时。事实上,如果一个级别的建模都是关于重新建模的,那么他一年的重大更新几乎是正常的,所以我希望每个人都能理解。此外,目前有三款游戏同时运行,工作量主要在PC游戏上,这可能不足以让每一个玩家都能达到及时的游戏更新体验。如果有一天,当你自己创建一个游戏时,你才会知道更新的时间有多长。一个代码错误需要慢慢调查,在一组代码中发现一个错误不亚于在海洋中找到一块完美的石头,等等。我能理解每个人督促游戏的更新,但我更希望而不是盲目的督促游戏的更。就某种平衡而言,玩家会从自己的利益出发来触发它。也许从某种意义上说,平衡有时很差。有些人对平衡问题的反馈主要是基于自己的考虑当然,这也不排除其他的人,希望能让自己更方便,从而加快游戏进度。事实上,从运营的角度来看,这是不可取的,因为这会缩短游戏的使用寿命,并将其推迟到下一次更新。我希望每个人都能理解这一点。也有人说我为什么不把业务拓展到隔壁的两款游戏,但我想说的是,其中一家中世纪版本的工作室已经分拆,这是我们感到遗憾的。至于另一款网络游戏,它不在我的范围内。我的职责只是为这个圈子里的每一个人服务。希望大家能够理解,感谢大家的支持等等所以我希望下次你对一些问题给出反馈时,以及你给我发私信时,你可以从长远的角度考虑。当然,我希望只是这样。这只是我的希望,我不想强迫所有人。毕竟,游戏圈是普遍的,我们靠自己来维持它。我们不会像西部土地那样直接从事反作弊,因为我们知道只有基层的反作弊意识是最好的。当然,这种风险也是最大
This article was translated by me using a translator. If there are any errors, please forgive me and I will also send out the original English text. If there are any problems, everyone can translate and watch it by themselves. I can understand some phenomena that urge game updates. After all, everyone has greater hope for their favorite games. After all, from my perspective, there are currently very few available game copies, and when watching the live broadcast, I can clearly feel a feeling of being chewed and rotting. Therefore, I fully understand. Some people have a certain amount of time to play games and their progress is relatively fast, but I hope everyone does not blindly pursue game updates. Usually, a game modeling process takes a long time, and perhaps a level experience only takes less than an hour. In fact, if a level of modeling is all about re modeling, then a year's major updates are almost normal, so I hope everyone can understand. In addition, currently there are three games running simultaneously, with the workload mainly on PC games, which may not be enough to provide every player with a timely game update experience. If one day, when you create a game yourself, you will know how long it takes to update. A code error requires slow investigation, discovering an error in a set of code is no less than finding a perfect stone in the ocean, and so on. I can understand that everyone is urging game updates, but I prefer not blindly urging game updates. In terms of a certain balance, players will trigger it based on their own interests. Perhaps in a sense, balance can sometimes be very poor. Some people's feedback on balance issues is mainly based on their own considerations, which does not exclude others, hoping to make themselves more convenient and accelerate the game progress. In fact, from an operational perspective, this is not advisable as it will shorten the game's lifespan and delay it until the next update. I hope everyone can understand this. Some people also say why I didn't expand my business to the two games next door, but what I want to say is that one of the medieval version studios has been split, which we regret. As for another online game, it is not within my scope. My responsibility is only to serve everyone in this circle. I hope everyone can understand, thank you for your support, and so on. So I hope that next time you provide feedback on some issues and when you send me a private message, you can consider it from a long-term perspective. Of course, I hope it's just that. This is just my hope, I don't want to force everyone. After all, the gaming industry is universal, and we rely on ourselves to maintain it. We will not directly engage in anti cheating like the Western Land, because we know that only grassroots anti cheating awareness is the best. Of course, this risk is also the greatest
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