11/2513 浏览Bug反馈
NullReferenceException
Object reference not set to an instance of an object.
UnitListView.get_FilterMark () (at <00000000000000000000000000000000>:0)
UnitListView.RefreshFilterMark () (at <00000000000000000000000000000000>:0)
UnitListView+<<Awake>b__44_2>d.MoveNext () (at <00000000000000000000000000000000>:0)
UnitFilterFloating.OnHide () (at <00000000000000000000000000000000>:0)
UIEngineFloatingSystem.RemoveFloating (System.String name) (at <00000000000000000000000000000000>:0)
UIEngineExtension.RemoveFloating[T] (UIEngine uiengine) (at <00000000000000000000000000000000>:0)
System.Threading.ContextCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
System.Action.Invoke () (at <00000000000000000000000000000000>:0)
System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSource.TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler, UnityEngine.EventSystems.BaseEventData eventData) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress#游戏日常

