牛大了,直接给我三星角色吞了

修改于1 小时前139 浏览Bug反馈
Exception
[MemberUtil] no member of id `12610x06p33el` found
MemberUtil.GetMember (System.String memberId, System.Boolean includeOthers) (at <00000000000000000000000000000000>:0)
UnitFosterPage+<RefreshUnitBaseInfo>d__136.MoveNext () (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0)
UnitFosterPage.RefreshUnitBaseInfo () (at <00000000000000000000000000000000>:0)
UnitFosterPage.RefreshPage () (at <00000000000000000000000000000000>:0)
UnitFosterPage.OnItemInfoChanged (ItemChangedArg arg) (at <00000000000000000000000000000000>:0)
ItemDatabase.Transform (DatabaseTransaction transaction) (at <00000000000000000000000000000000>:0)
DatabaseManager.Transform (DatabaseTransaction transaction) (at <00000000000000000000000000000000>:0)
DatabaseManager.TransformList (System.Collections.Generic.List`1[T] transactionList) (at <00000000000000000000000000000000>:0)
NetworkService.OnShouldUpdateCache (RpcCall routine, System.Collections.Generic.List`1[T] list) (at <00000000000000000000000000000000>:0)
NetworkManager.OnRoutingSuccess (RpcCall routine) (at <00000000000000000000000000000000>:0)
NetworkManager.ProcessCompeltedList () (at <00000000000000000000000000000000>:0)
NetworkManager.Update () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <00000000000000000000000000000000>:0)
System.Threading.SendOrPostCallback.Invoke (System.Object state) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext:Exec()
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