天天报错我真服了
01/0560 浏览Bug反馈
EventNotFoundException
[FMOD] Event not found: {37ba87bb-6d4a-46b8-b0ea-6c36c99427db}
BulletUtility.CreateBullet (UnityEngine.GameObject prefab, System.Single size, System.Boolean isActive) (at <00000000000000000000000000000000>:0)
BC_Skill_CreateBulletByRandomEnemy.OnUpdate (System.Single currentTime, System.Single previousTime) (at <00000000000000000000000000000000>:0)
SlateSkillSingleCallClip.OnUpdate (System.Single time, System.Single previousTime) (at <00000000000000000000000000000000>:0)
Slate.ActionClip.Slate.IDirectable.Update (System.Single time, System.Single previousTime) (at <00000000000000000000000000000000>:0)
Slate.StartTimePointer.Slate.IDirectableTimePointer.Update (System.Single currentTime, System.Single previousTime) (at <00000000000000000000000000000000>:0)
Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) (at <00000000000000000000000000000000>:0)
Slate.Cutscene.Sample (System.Single time) (at <00000000000000000000000000000000>:0)
Slate.Cutscene.Sample () (at <00000000000000000000000000000000>:0)
Slate.Cutscene.UpdateCutscene (System.Single delta) (at <00000000000000000000000000000000>:0)
Slate.Cutscene.LateUpdate () (at <00000000000000000000000000000000>:0)
FMODUnity.RuntimeManager.GetEventDescription (FMODUnity.EventReference eventReference) (at <00000000000000000000000000000000>:0)
FMODUnity.StudioEventEmitter.Lookup () (at <00000000000000000000000000000000>:0)
FMODUnity.StudioEventEmitter.Play () (at <00000000000000000000000000000000>:0)
FMODUnity.StudioEventEmitter.HandleGameEvent (FMODUnity.EmitterGameEvent gameEvent) (at <00000000000000000000000000000000>:0)
SlateSkillSingleCallClip:OnUpdate(Single, Single)
Slate.ActionClip:Slate.IDirectable.Update(Single, Single)
Slate.StartTimePointer:Slate.IDirectableTimePointer.Update(Single, Single)
Slate.Cutscene:Internal_SamplePointers(Single, Single)
Slate.Cutscene:Sample(Single)
Slate.Cutscene:Sample()
Slate.Cutscene:UpdateCutscene(Single)
Slate.Cutscene:LateUpdate()

