周年庆预热!(中文机译在底部)
修改于2020/07/20663 浏览综合

Aurogon:smiling_imp:(chaos)
When he opens his eyes, the world becomes day, when he closes his eyes, the night falls. He cannot die, nor can he age, he is immortal.
:skull: Dark exploding Lava (11)
Inflict damage 448% of attack to 3 enemy units with the lowest HP, ignoring 50% of defense, and cause bleed damage 150% of attack for 2 rounds. If the target has been successfully killed, then an additional bleeding will released into all enemy units, inflicting 150% damage of attack for 2 rounds, and this effect cannot be removed (All bleeding from this hero will cause 20% health recovery reduction)
:skull: King of Power (11)
When battle begins, convert 90% of cirt into attack. Aurogon cannot crit. This also increases hit by 80% and increases the final damage of all sytem's heroes by 30% and converts 40% of crit damage into attack.
:skull: Cheat (11*)
Normal Attacks inflict damage 150% of attack to 3 enemy units with the highest attack, ignoring 50% defense, this also adds 1 “fake attack buff” (this reduces attack by 20%) for 3 rounds. When suffering crit damage use 100% your own attack to cancel damage. Increase inflicting damage by 110% specifically for targets who have shield or are bleeding
:skull: Upgrade Overrule (11*)
When the enemy’s attack buff has accumulated 3 levels, consume all attack buffs and inflict bleeding damage 50% of hero's own attack+ 50% of target's attack for 2 rounds.. This will also render the target weak for 2 rounds and reduce rage by 50 points
:skull: HERO EVOLUTION FORMULA
Obi + ? + ?
:bangbang:All contents displayed are from a demo, and are for reference purposes only.
Aurogon:smiling_imp :(混乱)
当他睁开眼睛,世界变成白日,当他睁开眼睛,夜幕降临。他不会死,也不会衰老,他是不朽的。
:头骨:黑暗爆炸的熔岩(11)
对3个生命值最低的敌方单位造成488%的攻击伤害,而忽略50%的防御,并造成150%的攻击流血伤害,持续2回合。如果目标已被成功杀死,则会向所有敌方单位释放更多的流血,造成2轮攻击力的150%伤害,并且无法消除此效果(此英雄的所有流血都会导致生命恢复降低20%)
:头骨:力量之王(11)
战斗开始时,将90%的攻击转换为攻击。 Aurogon不会暴击。这还会使命中率提高80%,并使所有系统英雄的最终伤害提高30%,并将暴击伤害的40%转化为攻击。
:头骨:作弊(11 *)
普通攻击对最高攻击的3个敌方单位造成150%的攻击伤害,而忽略50%的防御,这还会增加1个“假攻击增益”(减少20%攻击)3回合。当暴击伤害时,使用100%自己的攻击来消除伤害。针对具有盾牌或流血的目标,造成的伤害提高110%
:skull:升级否决(11 *)
当敌人的攻击增益累积到3级时,消耗所有攻击增益并造成流血伤害,英雄自身攻击的50%+目标攻击的50%,持续2轮。这还将使目标虚弱2轮,并降低怒气50点
:skull:英雄进化公式
欧比+?+?
:bangbang:显示的所有内容均来自演示,仅供参考。