全面战争模拟器*兵种文本翻译

修改于08/15113 浏览综合
{
"m_name": "Tester", (名称,可在游戏内编辑)
"m_icon": "", (估计是可以改变图标文件,默认为icon.png)
"m_id": {
"m_modID": -2,
"m_ID": 1451649627 (兵种代码)
},
"m_unitBase": {
"m_modID": -1,
"m_ID": 1288909650 (模型代码)
},
"m_holdingWithTwoHands": true, (是否双持武器,true 是,false 否)
"m_rightWeapon": { (右手)
"m_modID": -1,
"m_ID": 1207860436 (武器代码)
},
"m_rightWeaponData": { (右手武器数据)
"m_positionOffset": { (右手武器位置,但改动后没有变化)
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_scale": { (右手武器大小,但改动后没有变化)
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"m_equip": 0, (未知,改成1后并配合上面的数据还是没有变化)
"m_colors": [ (武器颜色)
0,
-1,
-1,
-1,
-1,
-1,
-1
],
"m_isTeamColor": [ (武器颜色是否为队伍颜色,应该与上面的数字对应)
true,
false,
false,
false,
false,
false,
false
]
},
"m_leftWeapon": { (左手武器系数)
"m_modID": 0,
"m_ID": 0
},
"m_leftWeaponData": {
"m_positionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_scale": {
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"m_equip": 0,
"m_colors": [],
"m_isTeamColor": []
},
"m_combatMoves": [ (技能)
{
"m_modID": -1,
"m_ID": 1998224969 (技能代码,参考列表)
}
],
"m_hasRider": false, (有无骑乘者,可在游戏里修改)
"m_rider": { (骑乘者的数据)
"m_modID": 0,
"m_ID": 0
},
"m_faction": { (派别,没有用,就算把这段删掉也不会有任何影响)
"m_modID": 0,
"m_ID": 0
},
"m_health": 150.0, (生命值,具体血量的算法是:大小的平方乘以设置的血量)
"m_movementSpeedMuiltiplier": 2.0, (速度,可在游戏里修改)
"m_animationMultiplier": 1.20000004768
(步伐动画速度,如果步伐和速度不匹配就会让兵种更容易摔倒,还会影响静止时漂浮技能的漂浮高度)
"m_stepMultiplier": 0.8333333134651184, (步幅大小,步子大了(2.0)就扯蛋了233)(如果想要适配巨人类兵种应降低速度调高步幅大小)
"m_armLimitMultiplier": 1.0, (臂限,大概就是臂膀的抬起高度,作用不大,捆草兵0.5)
"m_targetingPriorityMultiplier": 0.0, (仇恨值,默认为0.0或1.0,每0.05仇恨值对应“虚拟”地图的一个地图格,冰巨人5.0,吟游诗人1.1,法老0.4~0.8之间,-1是全图嘲讽)
"m_weaponSeparation": 0.5, (双手武器的攻击延迟,2的话就是左手攻击会比右手更频繁)
"m_attackDistanceCurve": { (控制单位攻击的路径,仅对近战有效)
"serializedVersion": "2",
"m_Curve": [
{
"serializedVersion": "3",
"time": 0.0,
"value": 1.0,
"inSlope": 0.0,
"outSlope": 0.0,
"weightedMode": 0,
"inWeight": 0.0,
"outWeight": 0.0
},
{
"serializedVersion": "3",
"time": 1.0,
"value": 1.0,
"inSlope": 0.0,
"outSlope": 0.0,
"weightedMode": 0,
"inWeight": 0.0,
"outWeight": 0.0
}
],
"m_PreInfinity": 2, (未知)
"m_PostInfinity": 2, (未知)
"m_RotationOrder": 4 (未知)
},
"m_massMultiplier": 1.0, (体重,马匹重量不宜过高)
"m_sizeMultiplier": 1.35, (大小,会影响单位的血量)
"m_fistRef": { (未知)
"m_modID": 0,
"m_ID": 0
},
"m_props": [ (服装)
{
"m_modID": -1,
"m_ID": 499817810 (服装代码)
}
],
"m_propData": [ (服装系数)
{
"m_positionOffset": { (服装位置,修改后有效果,对绑定骨骼的服装不起作用,比如裙子)
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_scale": { (服装大小,修改后有效果,对绑定骨骼的服装不起作用)
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"m_equip": 0, (未知)
"m_colors": [ (颜色)
0,
-1
],
"m_isTeamColor": [ (是否为队伍颜色)
true,
false
]
}
],
"m_turningData": { (旋转数据?未知)
"m_modID": -1,
"m_ID": 1791304668
},
"m_turnSpeed": 18.0, (兵种转身的速度,默认为18.0或100.0,马匹的转身速度一般在10~25合适)
"m_turnSpeedCurve": { (未知)
"serializedVersion": "2",
"m_Curve": [],
"m_PreInfinity": 2,
"m_PostInfinity": 2,
"m_RotationOrder": 4
},
"m_movementTypes": [ (移动方式,游戏里只展出了两种)
"Landfall.TABS.AI.Components.Modifiers.KeepPreferredDistance, (单位的行动方式)Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
],
"m_targetingType": "Landfall.TABS.AI.Components.Tags.EnemyLeastWeightTargeting, (单位的攻击目标)Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null",
"customCost": 0, (价格,游戏内可修改)
"useCustomCost": false, (是否为自定价格,游戏内可修改)
"unitDescription": "测试人偶", (介绍、描述,游戏内可修改)
"voiceBundle": { (语音,游戏内可修改)
"m_modID": -1,
"m_ID": 438889502 (语音代码)
},
"voicePitch": 1.0, (音调,游戏内可修改)
"voiceVolume": 1.0, (音量,游戏内可修改)
"rightProjectile": { (右手武器投射物,游戏内可修改)
"m_modID": 0,(如果要启用投掷物,这个要设置为-1)
"m_ID": 0 (投掷物代码)
},
"leftProjectile": { (左手投射物,游戏内可修改)
"m_modID": 0,(如果要启用投掷物,这个要设置为-1)
"m_ID": 0(投掷物代码)
},
"attackSpeedMultiplier":1.0,(攻击速度,对部分枪械没用)
"damageMultiplier":5.0(伤害系数,对有二段伤害的武器或投掷物没用)
]
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