系统性失格 开发者日志#2 场景对话系统草案
如图,程序今晚将完成beta版本,里面的美术素材目前都是草图,大家对成品可以期待一下;因为感觉这个草案很难绷,专门发一期出来。
采用json格式进行对话读取,如下
{
"dialogue": [
{
"id": 1,
"character": "Player2",
"text": "兄弟,搞好了。",
"expression": "neutral"
},
{
"id": 2,
"character": "Player",
"text": "开屏显示剧情,虽然是旁白形式。",
"expression": "happy"
},
{
"id": 3,
"character": "Player",
"text": "但是好像npc对话框和这个差不多,只是需要搞一下对话顺序。",
"expression": "happy"
},
{
"id": 4,
"character": "Player",
"text": "但是好像可以硬堆做一个大合成兄弟。",
"expression": "happy"
},
{
"id": 5,
"character": "Player",
"text": "有点蠢,但是能用兄弟。",
"expression": "happy"
},
{
"id": 6,
"character": "Player",
"text": "嘟嘟哒嘟嘟嘟",
"expression": "happy"
}
]
}
目前已完成剧情大纲构建,程序框架构建,
进度50%


