![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
诡道一击流:通用修罗之力加点方案
修改于48 分钟前374 浏览攻略
如题,分享修罗之力加点(见图2),适用于绝大多数诡道一击流角色(大剑哥除外)![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
诡道一击流六道,词条推荐(见图3),优点十分明显,那就是可以全程隐身跑图直通关底,且稳定先手秒怪,非常省事儿![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
装备禁用,推荐占星伤害,伤害道具禁用到:只留撬棍(满级4倍)和镜片(2.5倍)![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
酒吧喝30%爆伤酒(1.3倍),初始武器带弹琴上易伤debuff的那个艺伎(没算,大概2倍)
,
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
可能很多人看不懂:修罗之力加点为啥不是整数,过程就不说了,直接上结论:修罗之力是四舍五入,你按我这么点,刚好四舍五入![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
以权虎鹰大厅数据为例(见图4),初始攻击10,初始移速1.8,初始攻速2;![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
适用该加点方案后(见图5),大厅攻击71(7.1倍),移速4.5(2.5倍),攻速4.0(2倍)![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
补充一句,低修也能用,以4000修为例,先加移速(97.3%)、攻速(97.7%)优化手感,再加伤害![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
再补充一句,为啥一击流要点移速攻速?
点移速——因为跑图快,而且加所有位移距离,节约时间,手感好![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
点攻速——因为攻速能缩短角色所有动作演出时长,换句话说,技能释放更快,显著优化手感![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
需要注意的是,攻速同样会缩短闪避动画,所以攻速比移速高很多的话,可能刚滚到一半,闪避动作就结束了,导致闪避位移距离过短![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
如果移速比攻速高很多的话,会导致单次闪避位移距离过长,很可能闪过头,但不算负面影响,因为习惯就好了![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)
![[表情_微笑]](https://img.tapimg.com/market/images/0f170d4b1ecf80c267e5a44b5992a199.png)